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Changelogs

What is shipping on Nexus City

The same daily digests as on Discord, here on the website. Soft Open: playable, features keep shipping. Long catch-up updates are complete here; Discord links here when the text is too long.

Nexus Drop 1.0

The big update, full text

Tables, website, app, dungeons. Every bench, every recipe, every app module. Not the Discord short version.

Yesterday (26.10.)

Nexus City Daily: Nexus weapons refreshed, starter tour stays

⭐ Highlights

  • Nexus weapons look like weapons: server pack update. Pistol, rifle, sniper with zoom and rocket launcher. Right-click shoots, left-click sights, Q reloads the magazine.
  • Starter tour stays: only the shop NPCs are out, the rest of the intro still runs.
  • Citybuild ticks: the energy grid and electric machines no longer eat the tick. Target stays 20 TPS, without long hitches.

🆕 New

  • Join kit: on first join the plot voucher, merge voucher, diamond sword, steak and torches are already in your inventory.

🛠️ Fix

  • Perk vouchers: right-click in your bag redeems them (not only clicking air). Vouchers that say Perk: FLY and Duration: D3 work too. Angel time sits under /perks. Actual flight still needs Magnat.
  • Cosmetics: /cosmetic trails and auras no longer spam the server to death (the wings trail needs extra particle data on the current Paper build). Effects run again without tick hitching.
  • Website: homepage, wiki and other pages had lost layout and copy (images on the left, rest black). CSS and page styles load again, the site looks normal.
  • Wiki: hub, rules, commands, plugin guides and the site map are back. After the nav it briefly showed only 'An error occurred'.
  • Discord: new members get a join message in #willkommen again (ping plus short embed). That stays.
  • Dragonwings: looks like a Netherite chestplate again (inventory and on your body), not purple Elytra wings. Walking and the first jump stay normal. Glide starts only on a double-jump in the air, like Elytra, not the moment you leave the ground. Fireworks boost, fall damage applies. No /fly. Old pieces are repaired when you join or equip them. Citybuild, cb1, Lobby, farm world 1, perma farm and farm world 2.
  • Quest NPCs: after a relog or at the wrong stand the chain no longer starts over. The hint shows the NPC you actually need.
  • Black Vein: after the event ends there is no mining bar anymore. Veins on other players plots cannot be emptied. Scars stay until prestige.
  • /bugs: if Discord is linked in the dashboard, you are pulled into the ticket channel automatically and can write and add screenshots there.
  • Weapon kit on farm: pistol, rifle, sniper and rocket launcher are actually in your bag after you join the farm world, plus magazines and spare rounds. Right-click shoots, Q reloads.
  • Weapon looks: server pack update. Guns and magazines look like guns on the ground and in your inventory, not feathers. Accept the pack once: reconnect or F3+T.
  • Farm world 1: /farm works again. Inventory, chests and the world are still there. Perma farm stays in parallel: /permafarm.
  • Weapon hits: if you get hit, you take damage. Farm world and perma farm hurt. On Citybuild too, outside spawn protection. Spawn and the Lobby stay safe.
  • Guns after restart: pistol, rifle, sniper and rocket shoot again. Pack heal no longer turns them into plain feathers. Relog on farm, perma farm, Citybuild or cb1, then right-click. Lobby stays no-shoot.
  • Market trader website: an order packs the bought amount once, it does not keep spawning extras. Taking a shulker from the trader chest no longer dumps the first items from inside the box.
  • Inventory after join and server switch: items you put into chests, ender chest or storage no longer come back into your bag on relog or when switching (Citybuild, cb1, Farm, Lobby).
  • Infinity Totem: when the totem pops, your bag stays. The server no longer empties it as if that were a real death.

♻️ Changed

  • Dragonwings wing beat: double-jump in the air starts gliding (the first jump from the ground stays normal). Each later Space tap beats the wings for real: clear lift of several blocks, a short hang, then you drop again. Holding Space alone is not enough, no /fly. Fireworks still boost. Citybuild, cb1, Lobby and farm worlds.
  • More menu: Team, Careers, open jobs and Rules are back under About.
  • Black Vein event: midnight (26 Oct 00:00) is the cutoff. Mining and new contamination are off. The veins at spawn stay quiet.
  • Scars: stay on your body, less max health and drain as before. They only leave on prestige (/prestige), not from washing and not from the event ending.
  • Washing: fragments still in your bag can be washed under the emergency smith. Event pass /schwarzeader pass stays claimable.
  • Starter tour: stays. Only the shop-NPC steps (block shop and rental shulker) are out. The marketplace stop stays in the tour.
  • Plot voucher: comes on join, not only at the end of the tour. If you already finished the tour, you do not get a second set.
  • Nexus weapons: right-click shoots, left-click sights. Sniper: left-click again for more zoom. Every gun has a real magazine. Q reloads from a magazine or spare rounds in your bag (pistol just under 1s, rifle just under 2s, sniper 2.5s, rocket 2s). The rocket hits as a fat firework burst, blocks stay intact. The laser drill comes later on the electric charger.
  • Citybuild: power, solar and electric furnaces cost less tick time. The world should stay at 20 TPS, ticks under 25 ms.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
2 days ago (25.10.)

Nexus City Daily: Farm world 2 for everyone

⭐ Highlights

  • Farm world 2 is open for everyone: /farmwelt2 (also /farm2 and /fw2). /farm stays farm world 1.
  • In the coming weeks two new CPUs. Then 80 cores in the server. Exact day comes later. About half a day down on that day.

🆕 New

  • Farm world 2: every rank can join. Command /farmwelt2, aliases /farm2 and /fw2. Java 1.21.4+. Nukes stay as they are. Fresh chunks next to farm world 1 (/farm) and the perma farm (/permafarm).
  • Hardware: two new CPUs in the coming weeks, then 80 cores. Date comes later. About half a day down on that day.

🛠️ Fix

  • Infinity Totem: On a server switch (spawn to cb1, cb1 to farm) you keep exactly one infinity storage. The extra switch copy is removed without spending a stored charge. Totem in the offhand and totem only inside the infinity item are both covered.
  • Dragonwings: Equip the Netherite chest on your chest (not only in the bag). Then you fly on Citybuild, cb1 and in the Lobby. Jumping starts flight. Farm worlds stay without flight. Old plates with broken text are repaired when you put them on.
  • Backpack upgrade station: back at Citybuild spawn, right next to the Tool Station. Right-click, backpack in the center, buy slots/magnet/filter. /backpack upgrade still works.
  • Market trader website: Litematica JSON counts. The full file with Materials, Item and Total (not only Name and Title) is recognized. Then you see counts and the normal city-money price (same as in-game x2). No 200,000 cap on the first website order.
  • GOLDEN VOW: The real Oath Blade is no longer deleted as a fake duplicate when you only have one (case win, animation or join). Each blade gets its own ID. Affected players get the blade back.
  • Unique case items: GOLDEN VOW, backpacks and Chunk Vacuum get a fresh ID on win. The case animation is only a preview without that same ID. Your real reward stays.
  • Ender Dragon: In the farm Ends (farm world 1, perma farm, farm world 2) it sat at 0 128 0 and could not be killed. The fight starts again from the four crystals on the portal. Dragons no longer merge into x1 stacks. Citybuild End stays without a dragon fight.
  • Dragon egg farm world 2: The egg had fallen into the exit portal and vanished. It is back on the fountain pillar (0 65 0, bedrock under it, not over the portal hole). The teleport stays open. Farm fights place the egg themselves on solid fountain bedrock, not over the hole.

♻️ Changed

  • Second system restart today at 12:15 is done. Minecraft, website and the other services are reachable again. Join at nexus-city.net.
  • Market trader website: you pay the normal list price, not a 200,000 cap. First order and every later one: full total.
  • Farm world 1, perma farm and farm world 2: short evening restart so the Ender Dragon fight works again. Islands and builds stay.
  • Black Vein: still on until midnight (26 Oct 00:00). After that no new veins and no new scars. If you have scars, you keep them until /prestige.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
3 days ago (24.10.)

Nexus City Daily: prestige with custom bonuses

⭐ Highlights

  • Prestige Crystals: when you prestige you get crystals only for this system. Under /prestige shop you pick extra bonuses yourself. The fixed prestige effects stay.
  • Double prestige: at city level 100 you can take two prestige ranks in one reset and you get extra crystals.
  • Vault Case: 2000 crystals in /cases. Premium, no consolation prize.

🆕 New

  • YouTube: new video Chunk Vacuum, tagged shovel. Watch it through, like, comment. Every view helps YouTube show us again.
  • Prestige shop: Overdrive XP, Job Tycoon, Ore Scholar, Soft Landing, XP Vault and more. Purchases stay, custom bonuses do not reset.
  • Double prestige at level 100: x1 or x2 in the confirm window.
  • Already prestiged: you get Prestige Crystals retroactively (one per rank) and can shop under /prestige shop right away.
  • Vault Case: buy under /cases for 2000 crystals.
  • Legend rank: 7 days, 30 days, rarely lifetime.
  • Elytra: with Mending and Unbreaking III.
  • Spawners: one stack (64).
  • City money: 500,000 to 5 million, jackpot 10 million only three times globally.
  • Vault Case jackpots: tier-10 tools, Insta-Mine, Echo Breaker, hook duo.

🛠️ Fix

  • Black fragments: take them out of chests, barrels, shulkers and double chests into your bag again (click and shift). Contaminated slots stay barriers. Market, shop and hoppers stay blocked.
  • Black Vein wash: the cap that pinned every wash at the same 25800 dollars and 51200 city XP is gone. Every fragment counts. At 12 scars you get the same table as mining: 1600 city XP and 6 crystals per fragment, money with +25 percent per scar plus 20 percent wash.
  • Black Vein backpay: big washes with many scars get the missing difference (money, crystals, city XP). Spouses get the marriage share on the corrected city XP, not just +12.
  • Black Vein scar 12: a full scar at the cap is worth 40000 city XP. Two complete 12-scar runs are paid out that way (city money like mining with +25 percent per scar, 6 crystals at the cap), without changing how many scars you have.

♻️ Changed

  • Infinity stack book: crafting now needs a Netherite Block in the bottom center instead of a Netherite Ingot. Same grid, just more expensive (9 ingots).
  • Infinity core: bottom center is also a Netherite Block instead of an ingot. The charger still uses an ingot.
  • Black Vein: no more YES/NO. Walk up to the vein and you are in: aura, mining and contamination without confirming.
  • Black Vein scars: wash now uses the same linear scar bonus as mining. 12 scars stay the maximum, without an extra cap eating the payout.
  • Black Vein scar + marriage: city XP from a new scar now goes to your spouse like wash XP. 12 scars on the body stay the cap. Mining still pays at 12 scars: 1600 city XP and 6 crystals, money +25 percent per scar.
  • Black Vein 12th scar: a new scar at the cap now pays 40000 city XP, city money like mining (+25 percent per scar) and 6 crystals. That is the live grant for every full scar from now on.
  • Prestige shop: every bonus hover now says what it does, how strong it is and what it costs. Names are plain language, not internal labels.
  • Double prestige: a real show. Rings of fireworks, stars, bursts and lightning around you, not one small pop like x1.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
4 days ago (23.10.)

Nexus City Daily: vein without radiation

⭐ Highlights

  • Black Vein slots: contaminated slots become barriers. Items are no longer renamed UNUSABLE, ores stay real stacks.
  • Hotbar: at least 3 slots stay free, at most 3 hotbar slots get contaminated.
  • Market: with a scar you can sell again as long as the slot is clean. Fragments and black slots stay blocked.
  • Black Vein this weekend: no radiation. No poison, no darkness, no hunger, no wither, no magic hits, no clouds, no brood. YES, mining, rewards and the /home lock stay on.

🆕 New

  • My warehouse: buy more types under /privatlager upgrade (and on the website). 75,000 city money, +16 item kinds per purchase, without raising the whole level.

🛠️ Fix

  • Market and shop: with a scar or contamination you can sell, buy and trade again as long as you use clean slots and normal items. Black fragments, barriers and contaminated slots stay blocked, without chat spam.
  • Shulkers: items come out again. A click in the open box was writing the contents back, taking items out now works (including from a box in your bag).
  • Black Vein slots: contaminated slots turn into barriers. Items in them are not renamed, they move to free slots. UNUSABLE marks are gone, matching ores stack again in bag, chest and My Warehouse.
  • Black Vein barriers: they no longer go into the warehouse. Old barrier stock in the chest is gone. They only leave on prestige.
  • Hotbar: the bar stays playable. At least 3 hotbar slots stay free, at most 3 get contaminated. Scars land in the bag first, not across the whole hotbar.
  • Hoppers: sneak opens the Nexus menu again. The click was only showing the small vanilla inventory.
  • Premium Enchant Table: opens the shop menu again instead of the empty vanilla table (the plot use-flag line was only a chat message).
  • Shulkers: your own boxes on the plot and shulkers in your bag open again.
  • Black Vein: the event went dark after the update. It is back: YES, mining, rewards. Radiation stays off this weekend.
  • Black Vein entry: approaching now reliably asks you to opt in: title, clickable YES/NO, bar, sound. No YES means no contamination. Ignore and it asks again, timeout pushes you out.
  • Black Vein /home: after YES, in the radius, with contamination, a fragment or a scar, /home is blocked (aliases too). Outside the event /home stays free.
  • Black Vein wave: PvE is on at the vein plot. No brood this weekend. Other plots stay protected. No grief, no mob stack (no x8/x1000).
  • Black Vein wash: every fragment counts in full, not only the first 24. A big wash with many scars now matches the risk.
  • Death chest: you can take your items out, including at spawn and while contaminated. Putting items back is blocked. The chest is not extra storage.
  • My warehouse: stone and matching vanilla items sit in one slot again (amount in the lore), not as 1000 separate 64-stacks. Shift takes as much as fits in your bag.
  • Death: after you die your stuff comes back only once - in the death chest or after respawn, not twice.

♻️ Changed

  • City exchange ticket: city tokens and how many shares you hold sit at the top of the ticket. Max fills the quantity: buy as many as your tokens cover, sell/stop/take the whole position.
  • Black Vein barriers: contaminated slots stay until prestige. Washing removes fragments, not the barriers. They do not go into the warehouse, drops or chests.
  • Black Vein entry: when you reach a vein you must confirm (click YES or /schwarzeader ja). Without yes: no contamination, no mining, no aura, no bar.
  • Black Vein weekend: no radiation at the vein. No poison, no darkness, no hunger, no wither, no magic hits, no clouds, no wave. Everything else stays: YES, mining, rewards, clock, /home lock, scars.
  • Black Vein timer: one clock for the whole chamber, not per player. The first YES in the zone starts it, leaving does not reset it.
  • Black Vein scars: 12 scars = 6 crystals and 1600 city XP when mining. Crystals start 1-3, scars push them further. Money multi stays +25 percent per scar.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
5 days ago (22.10.)

Nexus City Daily: Black Vein breathes

⭐ Highlights

  • Mob stacks: merging up to x1000 again, kills pay stack XP (x1000 = 25,000 XP), and fat stacks hit hard with specials.

🆕 New

  • Mob-stack specials from x8: spiders spit cobwebs, snow golems blizzard for one minute, blazes fireball salvos, skeletons multishot, witches potion burst, iron golems slam.
  • Black Vein aura: in the radius around a vein contamination climbs even without mining. Darkness, hunger, particles. Closer means harder. Event LIVE now through Sunday 25 October.
  • Black Vein loot: besides clumps you get vanilla ores and Nexus custom ores from the vein.
  • Black Vein pass: 20 tiers, mining and washing. City money, crystals, debris, netherite, custom ores. Claim: /schwarzeader pass.
  • Black Vein log: Discord #schwarze-ader shows one card per player (veins, ores, washing, scars), without spam.
  • My warehouse shop: on dashboard.nexus-city.net/privat-lager.php like a cart. Items +1/+64/All, paste Litematica JSON, Order. What is in cloud stock gets packed, what is missing stays missing (no buy-up).

🛠️ Fix

  • Plot voucher: with the voucher in your inventory, /p auto on the build world (/cb1) is free again. The voucher is only consumed on success.
  • Mob stacking: proximity merge and max x1000 live again (farm was stuck at x32 with merge off). Sea creatures, villagers and armadillos stay unstacked.
  • /p h: On merged CB plots the teleport lands on your set plot home again instead of the empty plot center.
  • Black Vein: Crying Obsidian now uses the blood-red custom texture (reload pack / one relog).
  • Black Vein slots: contaminated slots are unusable on your plot and in every world, not only at spawn.
  • My Warehouse Linker: right-click on chest/barrel links again (old linkers without data tags heal on use).
  • My Warehouse pack: items no longer vanish when the pickup chest is full. Packs land in the chest or a queue, and stuck packs are refunded to stock.
  • My Warehouse chests: double chests and pickup no longer inflate the count (4/2). Missing chests drop out: /privatlager cleanup, list via /privatlager info, all here: /privatlager unlink all.
  • My Warehouse search: the filter finds custom names (e.g. Admin-Shop), not only emerald/stone.
  • My Warehouse / Clan warehouse: perk vouchers show perk and duration in the chest again (e.g. Dolphin · 1 day). Search finds Delfin, Dolphin and the perk name - not only after you take it out.
  • Warehouse chest on-site: works like a chest again. Pick items up, put them in, shift-click from your inventory to store, arrows to page. Hopper still feeds the cloud warehouse.
  • Pickup: a pile of 16 on the ground goes into your bag as 16 again, not as 1.

♻️ Changed

  • Mob-stack kill: XP scales linearly (25 per unit, x1000 = 25k). Melee and projectiles scale hard with the stack, creeper radius still uncapped.
  • My warehouse menu (/meinlager): cart - pick several items, Order packs to the pickup chest (one or many).
  • My warehouse on-site: at the physical warehouse chest put items in and take them out (cloud). Menu stays cart-only. Hopper still works.
  • My warehouse pack: one order (menu or website) lands in one shulker, not one box per item type (only above 27 stacks you get more boxes).
  • Black Vein yield: money, crystals and ores down another 60 percent. City XP only 20 percent less.
  • Black Vein scars: the +20 percent loot multi now also applies when washing (money, crystals, city XP).

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM · Dashboard: My warehouse
6 days ago (21.10.)

Nexus City Daily: Market trader, my warehouse, quests

⭐ Highlights

  • Block of the Day pays crystals to your account again on crystal days (also week/month) when you sell finds — not only as chat text.
  • Block of the Day: /bdt and the daily block now run on Citybuild, farm, perma-farm, plots and nature. Blocks without an item (e.g. chorus plant) are no longer rolled, the menu stays open.
  • Cloud warehouse: in-game /privatlager (alias /meinlager). Website: Dashboard left rail My warehouse.
  • Weekly and monthly finds of the same period stack in inventory after the restart.
  • No clan: dashboard.nexus-city.net/clan-site.php shows Found a clan, 250,000 city money from instant-access.
  • Market trader on the website: paste JSON with the material list, he prices every item, you pay city money. Goods arrive as placeable chests of shulkers. One chest in the pickup box, place it, then the next. Only you open the box.
  • My warehouse: everyone gets a private cloud warehouse like the clan warehouse. /privatlager linker, chest on the plot, deposit and withdraw, flip pages.
  • Clan warehouse: with many different items you can flip pages now. Arrows, page numbers, search with the compass.
  • Warehouse shop at spawn: My warehouse linker and clan warehouse linker for city money. Right-click the NPC, buy, chest on the plot.
  • Quests: /quests shows your job and the tasks. After turn-in the next quest often starts at once, some only from a city level.
  • Trader packing: skip remaining wait with crystals. Price shows before confirm. Pickup box on the plot is still required for the chests.

🆕 New

  • Found a clan on the website: without a clan, dashboard.nexus-city.net/clan-site.php shows Found a clan. 250,000 city money from instant-access, enter name and tag, submit. Park Studio only appears once you are in a clan.
  • Trader packing speed-up: in the pack window skip remaining wait with crystals. 3 crystals per remaining minute, at least 10, at most 80. Packing then continues immediately, not every chest in one tick. You still need the pickup box on the plot.
  • Market trader: packing continues while you are offline. Pickup box and chests arrive on the server you are on — Citybuild, farm, plots or nature. Place it on the plot.
  • City money website: deposit and trader book even if you were last in the lobby. Citybuild has to be up. You do not have to go online just for that.
  • Trader chest place: places the chest with shulkers, no market NPC. NPCs only come from the real market egg.
  • Trader packing: one order takes 30 minutes. Only one chest sits in the pickup box. Place it, then the next arrives. After that the box breaks when empty.
  • Trader pickup box: when the last chest is out, the box breaks by itself. No cleanup, no mining.
  • Trader pack window: after the purchase a live view opens like a download. Bars for items, shulkers, chests, log at the bottom. In-game: trader chest in the pickup box, chat tells you, place it, next arrives.
  • Market trader website: Dashboard Trader. Paste JSON (id and count, like Litematica) or load a file, Calculate, Buy. Prices match the in-game villager. Calculate shows how many shulkers and chests the delivery has.
  • Trader delivery: large orders arrive as placeable chests full of shulkers. Only one chest sits in the pickup box. Place it, empty the shulkers, then the next arrives. That keeps the server from lagging.
  • Trader first order: the first website order costs at most 200,000 city money, even if the material list is higher. After that the full price.
  • Pickup box: after the purchase it sits in your bag. Place it on the plot. Only the buyer opens it. Extra: /privatlager abholbox.
  • My warehouse: /privatlager (alias /meinlager). Get the linker, chest or barrel on your plot, Cloud stock. Only you. Level and capacity with your city money. Website under My warehouse, pack together there too.
  • Clan warehouse pages: more than 45 item types? Left/right arrows, the numbers in the bar, compass searches via chat. Same on the website Clan warehouse: search and next.
  • Warehouse shop at spawn: NPC, My warehouse 25,000 city money, clan warehouse 50,000. Linker in your bag, chest on the plot, right-click.
  • Quests: /quests (alias /myquest) shows the open job, the tasks and where you turn in. After turn-in the next quest often starts at once. Some only from a city level.
  • Storage Transfer: right-click opens the menu. Left destination, right source - same type. Within seconds the right is empty and the left is full.
  • Storage Transfer amount: set a target at the bottom - left only fills up to that number (e.g. 1,000,000). 0 or all = empty the right completely. Type in chat or use +/-.

🛠️ Fix

  • Block of the Day: crystal days never started because the baseline was missing. Selling finds on crystal days/weeks/months now credits crystals to your account (day about 1–2 per find, cap 36; week 2–4; month 4–8) plus some city money.
  • BDT: plugin on every player world, /bdt menu no longer crashes when the block is not an item. Chorus plant is out of the roll.
  • MegaStack: same-period finds stack in the bag. Trader pack skip, perk vouchers, /sell, magnet and jobs money stay.
  • BDT sell after server hop: city money from Block of the Day sales stays now. Right after a hop the money guard wrongly clawed the amount back. Affected players were refunded.
  • My warehouse linker: right-click on a chest no longer places a warehouse-shop NPC or consumes the linker. Linker stays linker, spawn shop stays its own NPC.
  • Trader packing speed-up: after crystals the pickup box filled with many chests at once. Now still only one trader chest arrives when a slot is free. Extra chests from the flood go back into the queue. The order stays.
  • Market trader shulkers: website deliveries do not break after 5 minutes. The box stays, contents stay inside. The timer is clan-shop only.
  • Market trader chests: many shulkers come in real chests you can place. Never several full chests in the pickup box at once, or it lags.
  • Market trader JSON: IDs with minecraft: (Litematica) arrive as the real items again, not stone. A broken first order was refunded, paste the JSON and buy again.
  • Tools Case: the Cloud Token drops as a Cloud Token, not a nether star. Right-click redeems it into a hopper pair.
  • City NPC egg: after mining, no trade. Not /st, not drop, not shop signs. Place it on your plot only.
  • City NPC: two matching eggs place two NPCs. If the mined one already stands, the second egg places a new one.
  • Backpack: magnet, extra slots, speed and filter show in the description, also outside the upgrade station.
  • Backpack upgrade: pickup (backpack or inventory) and the other station upgrades sit on the backpack itself and show in the description. Swap, drop or trade takes the setting with it.
  • City NPC: mining your own market, trader or admin shop with the removal sword gives exactly one egg back with its name. Only yours, only the one you clicked. Placeable again, not for sale. Neighbor, spawn and tutorial stay.
  • Crystals: right-click redeems Job Crystal, Mythic treasure and every other crystal item again. Works after join, with pack names and when the small ID line is in the tooltip.
  • Job Crystal: right-click redeems the small job crystal again. Works after join and with the German line Right-click to redeem.
  • Build world: server hung again. Cause was the storage palette: picking up items reloaded the whole pack several times on the main thread. That is fixed, build world and the other worlds were restarted.
  • Build world: server freeze from an extreme comparator/redstone cascade is fixed. Build world is reachable again, same protection on Citybuild, Lobby, farm worlds and cbnature.
  • Bank pad: the amount no longer jumps between commas and dots. k (x1,000) and m (x1,000,000) multiply the current amount, empty stays empty, oversized numbers are rejected. Backspace deletes one digit, C clears all. Comma and period are display-only thousands (1.000), not a second entry mode. Keyboard and buttons match. On the PIN screen k, m and comma stay off.
  • Dashboard: Next move only showed the city-missions counter, without names. Open missions now list with progress, plus Block of the Day and a link to /bdt. Under Progress you get readable daily, weekly and monthly missions and BDT/BDW/BDM.
  • BDT counter on the dashboard: sold today counts correctly again (same date format as in-game).
  • Electric GUI: input, output, energy, buffer and upgrades in the machine menu use pack textures again (sawmill, furnace, smelter and the rest).
  • Electric: right-click on vanilla blocks (furnace, crafter, terracotta and more) no longer opens the electric menu. Only placed machine items. Breaking still drops the sawmill/machine item.

♻️ Changed

  • NPC quests: one quest can have several tasks. Bring items, kills, mining, crafting or talk to a second NPC. Reward money, city XP, crystals or items.
  • Storage Transfer: large amounts move in small steps, not all in one tick. Target amount stays, the server stays smooth.
  • Redstone: every player world now uses Paper ALTERNATE_CURRENT instead of Vanilla. Large circuits and comparator chains tax the tick much less.
  • Tick: hoppers, shop signs and infinity chargers only work next to you or on a chunk-loader farm. Empty spawns stutter less.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
6 days ago (21.10.)

Shulker build + slow printer

⭐ Highlights

  • Build from shulkers: Easy Place and slow printer (interval from 40 ticks, range max 5) use blocks from shulkers in your bag.
  • Too-fast auto-placing is throttled server-side so TPS stays stable.

🆕 New

  • Build from shulkers: blocks inside shulkers in your inventory work with Easy Place and a slow printer. The server pulls 1 loose item per material when needed and restocks your hand from the shulker after placing. Only shulkers directly in your bag — not nested trader chests.
  • Printer client: printingInterval is in ticks (lower = faster). Allowed/safe: interval >= 40, range <= 5.0. Faster auto-placing is capped around 10 blocks/s.

🛠️ Fix

  • Block of the Day: crystal days never started because the baseline was missing. Selling finds on crystal days/weeks/months now credits crystals to your account (day about 1–2 per find, cap 36; week 2–4; month 4–8) plus some city money.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
1 week ago (20.10.)

Nexus City Daily: Tables, website, app

⭐ Highlights

  • Join: Maintenance is over. Nexus Drop 1.0 is out, join is open for everyone again.
  • Nexus Drop 1.0: the full text is on nexus-city.net/update. Every bench, every recipe, every app module, not the short version.
  • Tables: spread around spawn for free. Walk up and craft. For your own plot the same stations come from cases, including the Tools Case.
  • Each station levels to 50 and has its own pass. Eight atelier tables, seven vehicle tables, tool station, block mixer, Amethyst Press.
  • Website: new dashboard, clan website with park and shop, clan warehouse in the browser, calendar, wiki and stats on nexus-city.net.
  • App Open Beta: own page with features, install and pairing. Android 1.6.62 after login. Dungeons come as their own world, no public entrance yet.

🆕 New

  • Plot flags: /p flag on your plot opens real PlotSquared flags. Title on enter is titles on or off. Chat to the owner is notify-enter. Plus pvp, fly, time, weather, music, greeting, farewell, use, break, place, redstone and animal-interact. Biome stays /p set biome, redstone chests stay in the plot menu.
  • Nexus Drop 1.0: full update text on nexus-city.net/update. Tables, website, app, dungeons, every list.
  • Live map: Citybuild spawn to zoom. Wheel, drag, plus and minus. The markers are the tables: kitchen, alchemy, jeweler, vehicles, mixer, tool station and the rest. Xaero's Minimap and World Map are allowed, radar on players and bases stays off. Guide in the wiki under Mods and map.
  • Spawn: stations stand around spawn for free. Walk up, right-click, craft. No purchase.
  • Cases: the same tables drop in cases, including the Tools Case. That is how you place them on your plot.
  • Tables: eight atelier stations, seven vehicle stations, tool station, block mixer and Amethyst Press. Each with level 50, prestige, upgrades and its own pass.
  • Station pass: 20 tiers, free and premium. Craft at that exact station fills only that pass. Premium for 200 crystals or prestige / level 25.
  • Kitchen, alchemy, jeweler: custom food and buff drinks, long potions, jewelry from copper ring to Nexus crown jewel.
  • Carpentry: more than fifty furniture pieces to sit, store, light and throw away. Fridge, cabinets, beds, lamps, trash, kitchen and bath.
  • Vehicles: seven tables with their own pass. Workshop, bike yard, tank station, hangar, shipyard, hover lab, gas station.
  • Website: new dashboard with a player look. Clan website with park, shop and studio. Clan warehouse in the browser. Calendar, wiki, stats, player profile.
  • Nexus City App: own page with the full Open Beta guide. What is inside, install, pair the phone, FAQ. Android 1.6.62 after login. City money, jobs, exchange, clan and cases on your phone.
  • Dungeons: coming as their own world. Instances, teams, waves, bosses, loot. No public entrance yet.
  • Jobs Pass: free and premium side by side under /jobs.
  • Backpack upgrade station: backpack in the center, then buy slots, magnet, tempo and filters.
  • Plot menu: /plotmenu. Reorder, sell, transfer plots.
  • Chunk loader: upgrades for radius, tank, efficiency and spawner core. Prestige 0 to 3.
  • Monthly rank reward: the October window is open again. Use /rangbelohnung (or /monatsbelohnung) to take the monthly cases once more, even if you already claimed this month.
  • Armor station: forge all five ore armors of the same slot (helmet, chest, legs or boots) into Nexus Fusion. A full Fusion set grants every ore set bonus at once: Speed, Haste, Fire Resistance, Slow Falling, Strength, Resistance, Absorption and less fall, magic and all damage.
  • Alchemy potions: The alchemy table now brews special draughts. Pygmy Draught shrinks you to 0.1 percent size, Gnome and Halfling to 25 and 50 percent, Growth Brew and Colossus Serum to 200 and 400 percent. Real Attribute Scale, not fake lore. X-Ray Potion: ores glow 4 blocks around you, only you see it. Moon Hare for jump and soft landings, Phase Breath for a short invis walk through players (not through walls), Night Shift with night vision and haste.
  • Clan owner dashboard: after you set up the clan website, finish in Finale. Then you see live page, clan warehouse, shop and stats in one place. Park Studio stays for later edits.
  • Clan shop: link an extra shop chest with the clan warehouse linker. Put items in and close, set the price with /clanlager shop add. The webshop shows that stock. Buys arrive as shulkers at the pickup station.
  • Clan warehouse pack: every member assembles a list on the website under Clan warehouse and clicks Lets go. Items go into as few shulkers as needed, into the one linked warehouse chest.
  • Clan warehouse pickup chest: Officers type /clanlager linker, place a normal chest or barrel on their own or trusted plot, right-click, Pickup chest. Website orders and packs land as shulkers in that chest. Open it like a normal chest.
  • Redstone chests: on your plot /p flag set trapped_chest true. Visitors may look, they cannot take. Trusted and members still take. Also /p flag set redstone-chests true or /p menu. Off: false. Normal chests stay closed.

🛠️ Fix

  • Storage palette anti-dupe: an open backpack or GUI no longer counts the same palette as a second copy. Wrongly seized Infinity Books are returned.
  • Crystal treasure: right-click and sneak-right-click (whole stack) redeem Mythic and other crystal treasures again. Crystals go to your wallet.
  • Shulker boxes: Teleport (TPA, /home, /spawn) no longer dumps a second box from your bag. Q-drop and real drops stay.
  • Storage palette: after join the nether star stays your palette. Right-click, scroll, /lager and placing from packed storage work, contents stay.
  • Backpack: Shift-right-click opens again on Citybuild, the build world, Farm, Perma-Farm, cbnature and Lobby.
  • Plot titles: Off in the flag menu now really hides the big Plot text. Chat to the owner is a separate toggle and does not change the screen text.
  • Plot flags: Titles writes PlotSquared titles (none/true/false), owner ping is notify-enter. fire-spread and biome-as-flag are gone, toggles call plot.setFlag.
  • Spawn map: the overview on nexus-city.net/update and /karte now only shows real stations, no extra letters. Staff places the pins at spawn. Until then the map stays empty, the legend stays.
  • Spawn tables: right-click works again for everyone at the hub. On other players plots, their tables stay closed.
  • Spawn labels: wrong names on the tables are corrected. alchimie is Alchemy, Gärtnerrei is Garden, Räucherrerei is Smokehouse, Musicstudio is Music studio, Tankstelle self production is the Amethyst Press, Fahrzeug stationen are seven separate tables, armor upgrade is Armor fusion, Mixer is Block mixer, Tool Station is Tool station.
  • Clan warehouse: right-click on a linked double chest opens Clan-Lager, not vanilla Large Chest. Items sitting in the chest go into cloud stock. Shop stays on the website. Stolen wood is back.
  • Clan warehouse linker: does not place an ender chest. Place a chest or barrel, right-click, pick Cloud stock.
  • Case event double: a second backpack now stays with you. Anti-dupe no longer takes the extra event copy as a dupe.
  • Case event double: city money lands as one sum (500,000 x2 = 1,000,000), matching DOUBLE WIN. Before, chat looked like two credits while the account often kept only one.
  • Clan shop: the webshop shows real shop-chest items instead of an empty grid or placeholder cards. If the chest is missing, it says clearly how to link it.
  • Breaking a shulker: contents stay in the item. A stacking plugin was rebuilding the drop as an empty box - that path is stopped.
  • Shulker restore: perks and custom items survive the restore (which perk, lore, extra data, pack model). Old snapshots that only stored type and amount cannot fill in which perk it was - new breaks can.
  • City spawn FPS: 30 copies of the workshop station and mixer (nearly 4000 displays) were stacked. One of each remains, restarts do not add new piles.
  • Newest player: the floating statue high above Citybuild spawn is gone. The display sits on the ground at spawn again, without stacked hologram text in the sky.
  • Cloud hoppers: send and receive run again in loaded chunks, even with nobody in that world. Items stay in the hopper until a receiver is confirmed, instead of vanishing into cloud storage.
  • Inventory on world switch: the proxy now waits long enough for the inventory save before connecting. No more hop onto the old bag when the save takes a second.
  • Job crystal: right-click redeem works again on all player worlds (Citybuild, build world, Farm, Perma-Farm, cbnature, Lobby) - including older Job crystals without the fancy lore.
  • Electric farms: machines in loaded chunks (chunk loaders) keep working even when nobody is in that world.
  • Alloy Smelter: right-click opens the smelt GUI again. A normal crafter is no longer treated as an Alloy Smelter. Breaking it drops the Alloy Smelter item, not a vanilla smithing table.
  • Cases: closing or cancelling during the animation no longer rerolls. The prize is locked when you open. After a restart the case stays, you get the same prize.
  • Empty cases: After a loot reset, Kopfkiste, Legend Case and Visionary Case had no rewards. All case tables are filled again. Right-click the case in your hand to open real loot.
  • Spawner Loader: infinity storage and storage palette stay in your hand. The loader pulls coal from the contents only, it no longer consumes the warehouse item itself.
  • Hopper tank: infinity storage is no longer swallowed as one piece of coal. Only stored coal goes into the tank, the warehouse stays.
  • Tool station crystals: recipes now count your sidebar crystal balance, not only crystals in the bag. Craft takes the account first, then items.
  • Bank deposit: the ATM asks which currency first (city money, city tokens or crystals). Nothing is preselected. Amount comes after you choose. Same for withdraw and transfer.
  • Backpack upgrade station: now sits exactly on the block you click and faces you. No offset, no vanilla smithing table.
  • Drill Upgrader: right-click opens the drill menu again. The vanilla smithing table (Upgrade Gear) stays closed.
  • Electric machines: a plain crafter, furnace, smoker, smithing table or anvil is not the machine. Only real electric blocks open the GUI.
  • Clan warehouse on the dashboard: no more naked white page. Same look as the command deck, cloud stock, your shop and orders. Officers still list items with /clanlager shop add.
  • Clan website Finale: finish setup works. You land on the clan owner dashboard instead of staying stuck in the studio.
  • Clan dashboard: after setup you can scroll again. Live page, shop and warehouse sit under the cards, nothing blocks the clicks.
  • Death chest: you can always open your own chest, including at spawn, underwater and on other plots. Other players cannot loot it.
  • Clan shop chest: putting items in no longer takes them. Your pick is saved and the item comes right back. Only after you set a price on the website does it move into the clan warehouse.
  • Clan dashboard: the Clan tab on the Command Deck opens page, warehouse, shop and Park Studio again.
  • Clan warehouse: wood and other items can be stored again. Click or shift-click the item in your inventory, or drag it into Clan-Lager. It stays in cloud stock.
  • Dashboard: one bar at the top. Logo, Command through Account, language and Support. The site bar (Start, Wiki, Shop) stays on nexus-city.net.
  • Clan shop delivery: placing no longer clones the loot into your inventory. The box stands in the world, loot stays inside the box.
  • Redstone chest flag: /p flag set trapped_chest true now works on your plot. PlotSquared does not know that item name alone, Nexus accepts it. Visitors only look.
  • Redstone chests: /p flag set trapped_chest true now actually writes PlotSquared use=trapped_chest. Visitors open and only look. Trusted and members still take.
  • Plot flags: /p flag set opens the menu again. The red error while typing it is gone.

♻️ Changed

  • Bank ATM: On deposit the screen now shows your pocket balance for the chosen currency (city money, city tokens, crystals). On withdraw and transfer the bank balance sits next to it.
  • Bank pad: New keys k (x1,000), m (x1,000,000) and comma as thousands separator. Type 5 then k for 5,000, or 2 then m for 2,000,000.
  • Plot flags: the menu follows PlotSquared 7.5 (boolean, weather, fly, titles, time, music, text, materials). No invented fire-spread, biome is not a flag, no gray fillers. Keep-inventory stays out.
  • Spawn map: the zoom map on nexus-city.net/update and /karte only takes the 14 spawn stations. Same letters as in Xaero, color is what separates them. Old Xaero waypoints with typos you delete in the list (key U).
  • Clan shop: officers pick the item on the website under Clan warehouse and set the city-money price. No in-game command.
  • Custom armor: Nullsplitter, Abysskern, Prisma, Fluxkern and Asterolith now craft only at the tool station. The normal crafting table no longer has those recipes.
  • Stations: only the player who placed the table can pick it up (sneak). Place only on your own plot or as trusted. Using them on other players' plots is blocked. Spawn tables stay open for everyone.
  • Minecraft: maintenance is over. Join is open for everyone again.
  • Nexus Drop 1.0: live. Join and the dashboard are open again, the Drop is out.
  • Finance: the bank is an ATM. Pocket, bank, term deposit, city tokens and crystals sit on the screen, not up top. Default is city money. First card: set a PIN. After that the PIN. Forgot it: a new card for 10,000 city money.
  • Term deposits: terms as gold vault cards. Interest and time left at a glance, statement in the same look.
  • Dashboard: live events under the vaults. Today the case event: 60% double and stake back, last day until 23:59. Fishing weekend is over. Farm world reset is not listed as an event.
  • Dashboard: account, finance, link and payment on the website are live.
  • Command deck: quick access without numbers, clearer icons. Per server you see players and TPS. The tutorial prompt stays gone once you have finished it.
  • App: Open Beta now has its own page instead of only a dashboard card. Features, setup, limits and questions in one place.
  • Angel bait: the shop NPC at spawn is invisible again. Right-click at the same spot still opens the bait shop (100 crystals, Pass XP ×20).
  • Hoppers: only ground suction pauses in empty worlds or far away. Pull, push and cloud keep running in loaded chunks, including chunk-loader farms with nobody standing next to them.
  • Hopper tick: loaded farms tick more tightly and stay smoother. Suction, pull, push and cloud all stay on, nothing is turned off.
  • Mob stacks: if spawner mobs walk out of the small merge radius, the chunk pulls them back into one stack. Fish, villagers, pets and named animals stay single.
  • Ground piles: matching drops still merge into one pile, the scan stays close to the player instead of a huge cube.
  • Amethyst Press: duration scales with batch size. 100 crystals still take 24 hours, 1 crystal about 14 minutes (24h divided by 100).
  • Grappling Hook and Wall Hook: 25 Nullsplitter raw lumps instead of 50,000, plus 20 emerald blocks. 50,000 string and 150 diamonds stay.
  • Farm generators: drops still come in loaded chunk-loader chunks, even with nobody in that world.
  • Villager farms: brewing-stand farms keep ticking in loaded loader chunks.
  • City exchange: quotes can fall to 0 (then worthless, buying blocked) and run far up. Names start calm at today's prices and tick in small steps, like a healthy market in the morning.
  • City exchange: dealer spread. Instant buy and sell costs money instead of making it.
  • City exchange: after a buy, 30 minutes lock on selling the same share, after a sell 30 minutes before buying it back.
  • City exchange: quotes tick like a market, not a jump. Big buys and sells nudge the price, the rest walks in over minutes.
  • City exchange: buys and sells fill like a real market. The exchange takes only a slice per order, the rest waits as an order. Big dumps no longer hit the dealer in one shot.
  • Electric machines: Alloy Smelter, electric furnace, recycler, crusher, sawmill, compressor and charger sit on their own blocks, not as a vanilla furnace or smithing table. Right-click opens only the electric menu.
  • Clan warehouse: one chest is enough. Opening it is cloud stock (deposit and withdraw). No extra pickup station. Upgrade with /clanlager upgrade or on the same website page.
  • Clan warehouse linker: the menu now has Pickup chest next to Cloud stock and Shop. Cloud stock stays deposit and withdraw. Orders go to the pickup chest, otherwise to the warehouse chest.
  • Clan shop delivery: after 5 minutes the shulker breaks everywhere (inventory, placed, chest, pickup chest). Contents drop once, the shell is gone. Same as the merchant.

📌 Note

  • Join: maintenance is over, join is open for everyone again.
  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
8 days ago (19.10.)

Nexus City Daily: Electric saves cleanly again

⭐ Highlights

  • Electric machines: inventory, buffer and smelt progress stay after restarts and world switches - no more empty machine saves, recipes and EnergyApi bind cleanly.
  • Fishing book swap: caught fishing books go through /buchtausch again, even when the book carries a pack model and extra data.
  • Fishing book swap: books in infinity storage and on the storage palette go through /buchtausch. One book is taken, the storage item stays. The swap keeps working after the fishing weekend (today 23:59).
  • Angel bait at spawn: grab one for 100 crystals. For 60 minutes every catch grants Angel Pass XP ×20, and the catch still counts for the pass.

🆕 New

  • Angel bait: buy it from the spawn NPC for 100 crystals. Right-click starts 60 minutes of Angel Pass XP ×20. Every catch still counts for the pass, and pass XP is twenty times during that window. Two baits stack up to 120 minutes. Luck bait and Angel Luck stay separate.
  • Fishing book swap: if the fishing book sits in infinity storage or on the storage palette, /buchtausch is enough. Shift-click or drop it in the slot takes 1 book, clicking a vanilla book spends it. The storage item stays. After the fishing weekend (Oct 19, 23:59) the swap stays on, new fishing loot does not

🛠️ Fix

  • Electric: machine inventory and progress no longer vanish after a server restart. Saves only write when there is content and reload machines once the world is up
  • Electric: workbench recipes (generator, cable, furnace and more) and EnergyApi reconnect after reload - no more boot with 0 craft recipes
  • Electric: sawmill, compressor and other machines open again on right-click - including when type markers were missing after the save wipe (recovery via chunk markers / names)
  • Fishing book swap: fishing books can be traded with /buchtausch for a vanilla book again. Pack model, lore and extra data on the book no longer count as custom. Special enchants and the Infinity Book stay out
  • Nullsplitter: the slight world tremble is off again. With the raw lump in your bag it was kicking players while fishing

♻️ Changed

  • Angel bait: one activated bait lasts 60 minutes of Angel Pass XP ×20. Two purchases stack up to 120 minutes.
  • Team ranks: tab, chat and the team page now show Founder, Warden and Architect. Mentor, Builder and Social Media stay. Shop ranks such as Legende and Magnat stay.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
9 days ago (18.10.)

Nexus City Daily: one pile on the ground

⭐ Highlights

  • Ground: matching drops (hay, cobble, ores, everything stackable) pull into ONE pile - including far past 64. The hologram shows Name x amount, readable, no white blob.
  • Picking it up gives the full amount: normal 64s in your bag, or into your Infinity Book mega stack if you already have one.
  • Compensation: ocean fishing and Angel Pass run one extra day through Monday, Oct 19, 23:59. Everyone online Saturday and into Sunday morning gets 500 crystals.
  • Clan website: for 25 million from the clan bank you get park, shop and atelier at TAG.clan.nexus-city.net. Pick a look in the studio. Players log in and pay in the clan shop with city money.

🆕 New

  • Clan website: unlock it in the dashboard under Clan website for 25 million from the bank. Then park, shop and atelier on your clan address. Officers upload product image, name, city-money price and stock - it goes live. Players log in on the clan page and buy with city money.
  • Clan Studio: seven looks (Park night, Park day, Atelier gold, Signal lab, Plaza show, Metro flow, Ember cinema). Sidebar menu, panels, live preview. No extra shop links to paste.
  • Extra ocean-fishing day: farm-world ocean and Angel Pass through Monday, Oct 19, 23:59 - /angelevent
  • 500 crystals: credited for everyone online Saturday and into Sunday morning (stacking bug)
  • Tool Crafting Station: Grappling Hook and Wall Hook craftable from station level 5 - each costs 50,000 string, 50,000 Nullsplitter (Nexus ore) and 150 diamonds. Bag, infinity storage and palette count
  • Plot order: in the plot menu (/plotmenu) you can reorder your plots - star = set as first (#1), arrows up/down, or Shift+click in the list. The number also applies to /p h

🛠️ Fix

  • Tab: Legend stays Legend. An extra staff rank no longer covers the shop rank.
  • Homes: /home, /homes, /sethome and /p h work again network-wide - after the plugin update some worlds were still stuck on the old Core build
  • Backpack: Shift+right-click opens again (worn as chestplate or in hand) - chain, iron, gold, diamond, netherite. Contents stay tied to the backpack UUID, nothing is wiped
  • Ground: matching drops merge into one pile (hay, cobble, ores, blocks, fish) - not 20 separate 64s side by side. The hologram shows the count, including past 64, no Infinity Book required
  • Pickup: partial piles (e.g. 5 instead of a full 64) give the full amount into your bag again - not only 1. Same for mega hologram piles and merged stacks; full 64s stay vanilla
  • Pickup: the ground pile gives the full amount. In your bag as normal 64s, click-stacking stays vanilla. Infinity Book megas still absorb
  • Storage palette: with the palette open, matching items in your inventory click-stack again, mega piles stay mega
  • Inventory: vanilla piles (cobble, iron, stone, fish) show the full count up to 64 again. A broken extra max set amounts to 1 and deleted the rest when stacking - join and click no longer take items from you
  • Inventory: matching items stack on click again. A broken max-stack of 1, extra block data and empty models are healed in the slot - the bag is not rewritten
  • Infinity Book: mega piles on the ground still merge in (hologram x N). Dropping keeps the full count
  • Nexus ores: repair no longer stamps an extra model of the plain block type, matching ores are one stack again
  • Chests: matching fish, coal, nautilus, bowls and meat merge in the open chest after a short pause with no click, and again when you close. Before, single salmon slots stayed split while the chest was open
  • Chests: Nexus coal and matching ores stack to 64 again - a broken max-stack of 1 is gone, the pack model stays
  • Inventory: vanilla items (iron ingots, cobble, stone and the rest) are visible again. Custom ores and pack items keep their real model
  • Inventory: join now heals broken stacks in your bag without giving normal items an extra model
  • Item stacks: matching vanilla items (e.g. three split iron piles) merge into one stack after you close the bag. Nexus ores of the same type merge with each other, without turning into plain shards
  • Jobs: job, XP, prestige and daily contracts stay when you switch to Farm, the build world or Citybuild - your progress is now the same across the network
  • Inventory: one click is enough to put a stack down. The pile stayed on the cursor even after it was already in the slot. The ghost is gone, a second click no longer clears only the ghost
  • Website: crystals on the dashboard and profile now match your in-game balance. The page used to stay at 0 even when you had crystals
  • Iron bars: normal bars look like vanilla again, in hand and in the bag. The pack had drawn them as a broken 3D block
  • Tester bugs: when your report is marked fixed, the Bug Finder Case actually lands in your inventory or on the next join - not only as a Discord sentence
  • Riptide trident: no more rubberband up, forward or down - the server shoots you along your look
  • Looking-up hits: stand in front of someone, look up and swing - you hit the player again (not the overhead label)
  • SafeTrade: city money from /st now sticks. Before, the hop money guard could claw the credit back instantly and label it Teleport

♻️ Changed

  • Tab: Guardian now matches the other ranks - language tag, icon, green rank name and a separator before the name.
  • Plot chests: chests, barrels, furnaces and shulkers on a plot open only for the owner, trusted players and people who were added. Admin and Owner can still open them.
  • Riptide trident: in water or rain the dash feels like vanilla again. No teleport, no 200-block rocket, upward still works.
  • Clan website: the generator is a studio with a menu and preview. Shop and atelier sit on the clan page, checkout runs in city money.
  • Backpack: items in the backpack stack like vanilla, usually to 64. Slots, magnet and filter stay
  • Backpack: in your own inventory, Shift+right-click on the backpack slot also opens it

🗑️ Removed

  • Backpack: higher stacks (x2 / x3 / x4) are gone. Cobble and iron no longer get an extra max

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
10 days ago (17.10.)

Nexus City Daily: Case event through Oct 20

⭐ Highlights

  • Inventory: Nexus ores, custom cubes and tools are visible again. The items were still in your bag, only the model was gone
  • Clan Warehouse live: link chests, cloud stock, levels/upgrades and a webshop with shulker delivery to the pickup station
  • Through Oct 20: every case open has 60% chance to double and 60% chance to get your stake back - Angel Case, city-money cases, everything
  • Tools Case in the Master shop: buy for 350 crystals - Elytra, workbenches and plugin tools inside; Angel Case stays non-purchasable
  • Riptide and /tpa are back: trident dash in water/rain no longer rubberbands you, teleport requests work again. /home and /homes take you to your home again (build world too)

🆕 New

  • First join: big event popup (title + chat) for live events through Oct 20 - Case event 60%, Tools Case at spawn, ocean fishing - once only, not on every reconnect
  • Clan Warehouse: /clanlager link on a chest - opening shows your clan cloud stock (deposit/withdraw). Levels and upgrades raise chest and capacity limits. Officers set pickup station and warehouse block, list items with /clanlager shop add. Website orders arrive as shulkers in the pickup station
  • Clan Warehouse website: Dashboard Clan Warehouse to view stock, order from the webshop and track order status
  • Tools Case: event case with usable Plugin-Tools - now in the Master shop for 350 crystals, at spawn and rarely while fishing, through Oct 20
  • Plot menu: /plotmenu or /p menu - your plots in order (#1, #2, …), list for sale with a Discord post that stays until sold, and transfer to another player (with confirm). Market: /plotmenu market or /p market
  • Backpack upgrade station: put the backpack in the center, then upgrade - each backpack keeps its own levels (magnet, stacks, slots, speed, filter), city money or crystals
  • Backpack craft: top center is now a shulker box (any color) instead of a chest
  • Spawner Loader selection: right-click the lodestone, then pick spawners - cap by upgrade (base 2), prestige raises the limit
  • Ini merchant: Healing Campfire and Mob Tracker are back under Consumables (with potions and food), no longer stuck in a hidden Help tab
  • Fishing in NexusStats: every successful catch (vanilla and event/instant) counts under /stats and on the website - Fish caught
  • Jobs Pass rebuilt: free and premium tracks side by side, progress and claimable rewards clear under /jobs
  • Multiple backpacks: in the open backpack GUI use the arrows (or click another backpack below) to switch between your backpacks - contents save first, filters and upgrades stay per backpack
  • Angel Pass Prestige 2 rebuilt: full custom track with Nexus ores (Nullsplitter through Asterolith), timed 3x3 drills and the placeable Breaker piston - almost no perks, lots of real loot
  • Redstone amusement park shop (preview): materials atelier with real pack textures, cart and park services - Nexus ores, redstone, glass, concrete and more
  • Builder Desk on the RFP site: ten packages from Vision Briefing to District Blueprint - appointment booking only (no cart), pick a slot, get a code, team confirms on Discord
  • Tools Case: Elytra as a rare pull, plus the workbenches (carpentry, kitchen, alchemy, jeweler, smokehouse, garden, music studio, companion station, backpack upgrade station) and the missing plugin tools (respawn core, cloud token, chunk vacuum, wither potion, grappling, backpacks, drill books)
  • Park shop: anyone with a Nexus City account pays at checkout with their city money. It lands in the park clan bank

🛠️ Fix

  • Inventory icons: custom items (Nexus ores, cubes, tools, energy) are visible again. Stacking and join-repair no longer strip the model
  • Player trade: a buy request now posts (city money from instant-access, you want city tokens). Amounts are large fields under You give / You want. Your order sits right under Post offer, and other players' sells show on the buy tab to take
  • City Exchange: Sell all works again, including large positions. Your own open sell orders are released and the exchange buys the rest at the bid. Selling more of the same share in the same tick is allowed again
  • Angel perk: fly only with rank Magnat (or Legende). A voucher alone or leftover flight after a rank expires is not enough. Without the rank, /perks will not turn it on, and join or world change remove flight
  • Inventory: items no longer snap back when you move them - no more packet kick from the server rewriting your bag after every click
  • Inventory: blocks, shulkers and stacks can be moved freely again - a click no longer rewrites the item mid-drag
  • UFO / plane: takeoff stays in the air - no rubberband back to the ground
  • First-join popup: Tools Case now says 350 crystals, same as the Master shop
  • Riptide 3: tridents in water and rain launch like vanilla again - no rubberband back to the start, including upward dashes
  • Home: /home and /homes take you to your saved home again, including from the build world. /tpa and /tpaccept stay
  • Inventory lock after sync: after join, server switch or spawn death your bag no longer stays locked forever - clicks work again once sync finishes (hard unlock)
  • Dungeon /spawn: in an Ini dungeon, /spawn takes you to Citybuild city spawn again (not dungeon world spawn)
  • Angel Case is no longer buyable in the Master menu (not even for 0 crystals) - fishing, pass and spawn rewards only
  • Case icons: Master menu showed empty slots because item_model was blank - chests are visible again (Tools Case, Stadt Case, season cases, inventory too)
  • Cases work again: /cases and the placed case chests at spawn respond again - dead master entries on spawners and a broken Lobby config are gone
  • Backpack upgrade station: backpacks go into the center again - including when worn as a chestplate (empty center pulls it in), and Anti-Dupe no longer clears the slot
  • Spawner stacking: every mob type (including Shulker) stacks reliably again - type meta stays on the item (PDC + block), even when display names differ
  • Backpack magnet: nearby ground items go into the worn backpack when there is free space - not only pulled toward you
  • Spawn-death inventory: join sync-kill (instant death with no damage cause, full bag into the death chest) is blocked - inventory stays on join, grave overflow no longer dumps on the ground at spawn
  • Farm world: server reachable again. Chests open without freezing - the Farm world no longer hard-locks on that
  • Perma-Farm: heavy lag after chest clicks is gone - TPS back at 20, chests feel normal again
  • Spawner Loader tank: base up to 24h - after a fill the GUI shows the full remaining time correctly again
  • Ini build tools: markers, portal doors and registered armor stands are staff-only again - no rights means no pickup and no setup
  • Work contracts: the menu can no longer be stolen - GUI items do not go into your inventory, and the empty menu is no longer usable as storage
  • Spawner Loader upgrades: costs now show the real ore name (e.g. Nullsplitter) instead of the technical ID
  • City NPCs: spawn and plot NPCs stay on the server and world where you placed them - no more ghost copies on Bauwelt, Farm or other players plots
  • Backpack upgrade station: the six menu icons show real items again (chest, compass, sugar, hopper, shulker, ender chest) instead of purple-black missing-texture cubes
  • Backpack upgrade station placement: the workbench sits on the block you click - trident, axe and decor rest on the table, the back panel sits cleanly behind it (break old stations once and place again)
  • Angel Pass Premium: rewards are clearly better than Free again (e.g. Prem Abyss Blitz with stronger Lure/Luck)
  • Angel Event pool: more variety - Nexus ores and vanilla ores in catch loot, perks and cases less often
  • Prem Abyss Blitz bite speed: Lure XXV was useless or identical to Free XX because of vanilla/Paper (Lure above V) - Premium now bites clearly faster, without Instant spam
  • Tropical fish stacking: caught tropical fish (and other fishing fish) stack to 64 again - same look merges into one stack, and old singles merge on the next catch or pickup
  • Discord radio: songs play through at full length again, instead of jumping to the next track after a few seconds
  • Generator hoppers: coal only fills the fuel chamber - even when the hopper sits beside the generator and faces down or into a wall (not into smelt input or output)
  • Item stacks: matching farm blocks now really combine when you close the bag. Identical-looking cobble or stone cubes in split slots become one stack. Armor and tools stay unstacked. No kick while moving items
  • Inventory: some identical stacks (farm blocks, shulkers, energy items) would not move while others would - clicks work again without freezing the whole bag
  • City spawn FPS: thousands of duplicated workshop displays were stacked beside spawn (upgrade station and mixer). The copies are gone, one of each stays - spawn should feel smooth again

♻️ Changed

  • Plot move: staff can move a plot between Citybuild and the build world, and a 2-plot merge travels as one piece
  • Master Cases: left-click picks a quantity (1-10). Ten at once cost 10% less, and each case still rolls the 60% event on its own
  • Tools Case: Master Cases shop price is 350 crystals (was 165)
  • Tools Case: now buyable in the Master Cases shop for 350 crystals (Angel Case stays excluded)
  • Ini dungeon: staff can place a wall between waves - you can no longer sprint into the next zone early; the path opens again when the wave ends
  • Case event through Oct 20: all cases have 60% double win and 60% stake back (inventory case returns, or crystals/money are not charged)
  • Shulker special drop: 1 shulker shell every 60 minutes (Live Analytics and production) - was every 120 minutes
  • Fishing: every successful catch now grants City XP (~10 per catch) - scoreboard level rises with it, Angel Pass still runs in parallel
  • Angel Pass prestige ores: much more Nexus coal, rare ores (Nullsplitter/Asterolith) only late and in small amounts
  • Angel Pass free crystals capped: Prestige 0 max 40, P1 max 100, P2 max 400 - yearly perk stays random on Premium L50
  • Angel Pass Prestige 1: its own track with city money, crystals, Angel Cases, Nexus ores, 3x3 drills and Abyss Blitz - no longer just scaled-up perks (only two perk stops)
  • Ocean fishing event loot: much rarer - lower base chance, slower per-level bonus, soft cap by prestige (P0 max 10%, P1 20%, P2 30%)
  • Ocean fishing event loot: perk vouchers drop less often (~30% fewer) - city money, crystals and Angel Case stay in the pool
  • Spawner Loader instead of chunk force: selected spawners produce items/XP in the spawner GUI via plugin tick - friendlier than force-loading the whole chunk
  • Work contracts: the three daily jobs now have real difficulty tiers. Easy / Mid / Hard need different amounts (Fisher e.g. 10 / 20 / 35 fish instead of the same quota three times). Crystal chance stays only on the hard contract.
  • Jobs menu (/jobs): with an active job a clearer hub - your jobs on top, big buttons for Pass, Prestige, Shift and Quit (with confirm), then contracts, leave, codex and titles below.
  • Shift quota: Half day 15 / Day shift 25 / Full time 40 / Double shift 50 hours are per month (no longer per week). Progress and warnings evaluate at month end (Europe/Berlin); weekends stay optional.
  • Spawner Loader tank: base tank now lasts up to 24 hours (Prestige 0) - remaining time shows that when full. Tank upgrades and prestige still stack on top.
  • Evoker item production: emeralds clearly ahead of totems - totems rarer (chance instead of guaranteed), emeralds 2-4 per hit. Live analytics and real drops match
  • GOLDEN VOW (Oath Blade): soft anti-dupe against obvious clones (creative, hoppers, drop/pickup glitches) - your real blade stays, only surplus copies are removed
  • Cases: every open grants a bit of City XP and a nudge on the green XP bar. Tools and Angel Cases give a little more than cheap city-money cases. Marriage shares both the same way as before, chat stays throttled. Opens since the start of October that gave no XP are credited after the fact

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
11 days ago (16.10.)

Nexus City Daily: Chunk Loader with Prestige

⭐ Highlights

  • Chunk loaders hit hard: upgrades plus prestige, spawners keep running in the loaded chunk even when you are not standing there
  • Angel Pass like the big passes: through level 50, free and premium tracks under /angelevent pass - Premium costs 500 crystals
  • Farm world: the hard lag spikes (multi-second freezes) are down - TPS back at 20

🆕 New

  • Chunk Loader upgrades: radius, tank, efficiency and spawner core - right-click the lodestone, then Upgrades
  • Chunk Loader prestige 0-3: max every track, then prestige - caps rise, more spawner slots and speed (Farm-safe limits)
  • Angel Pass levels 31-50 Free: city money, crystals, Angel Cases and perks up to the cap - L50 Free is the ocean finale (Angel Case)
  • Angel Pass Premium: its own track with stronger rewards - buy in the pass menu for 500 crystals, the random yearly perk (1 year) sits on Premium L50
  • Blitz rod from pass L25: Lure XV - bites mega-fast for the grind to 50 (normal fish stay)
  • Angel Pass Prestige 1: after L50 a new run with much more XP per level and stronger rewards (Abyss Blitz) - button top-left in the pass
  • Backpack upgrades: /backpack upgrade buys more slots, magnet, pickup speed and filter slots with city money or crystals. Pickup can fill the backpack first, the pickup filter still decides what you pick up, and a full backpack leaves the rest in your inventory

🛠️ Fix

  • Shulker boxes: opening one and every click inside no longer freezes the server. The box stays normal to use
  • Spawn border: the world border at spawn had shrunk to 24 blocks and is back to the full server size. The server no longer drops an automatic spawn platform
  • Opening a shulker: the box opens right away. Opening no longer runs a dupe scan or unpacks the box. Drop, pickup, hoppers and closing stay protected
  • Carpentry table: the placeable item is the spruce fence from the table model again (no longer mixed up with forge decor) - right-click places the correct spruce table
  • Chunk Loader plus spawners: mob-mode spawners produce again in loader chunks - the loader now keeps the chunk properly warm (plugin ticket and force-load)
  • Angel Pass menu: /angelevent opens the pass again (Free + Premium through L50) - the red command error after the L50 update is gone
  • Event rod: enchantments and lore show in the tooltip again (Luck of the Sea X, Lure VIII, Unbreaking V, Mending) - including old rods already in your inventory, no need to reclaim
  • Event rod catches: normal fish and junk are the main catch again - specials and event loot stay a chance on top, not every bite
  • Marriage XP share: City XP and the green vanilla XP bar share reliably again even when partners are on different worlds (e.g. Farm and Citybuild)
  • Marriage on Farm: same-server share for City XP, green vanilla bar and Angel Pass XP - with chat notices for both partners, including fishing and Instant catch
  • Order NPC: right-click opens the same sell menu as /sell again - not the empty order menu
  • Farm world lag: oversized spawner stacks and axolotl/glow-squid swarms cleaned up - Farm TPS back at 20
  • Farm disconnects: shulker and menu clicks no longer freeze the main thread (more GUIs beyond Infinity Storage) - fewer timeouts, no server restart
  • Farm freeze spikes: vanilla mob spawn and hopper suck radius heavily throttled - no more 6-second ticks in the measurement
  • Farm inventory sync: saving after fishing catches is throttled - short freeze spikes on loot should be much rarer
  • Farm join/shulker: anti-dupe no longer opens every shulker contents at once - fewer freezes on join and while fishing
  • Ocean fishing: every catch pulls a mob, any pass level, any mob from the pool (including the Warden)
  • Inventory: clicks and fishing no longer freeze the server - the sync runs later in the background, not on every click
  • Scoreboard: the right-hand sidebar stays on. After a world change or reload it puts itself back instead of staying blank.

♻️ Changed

  • Server start: while the network is booting the kick says Nexus City is still starting, plus a rough time left (about N minutes). Once that estimate is over and it is still coming up, it stays on starting, with no negative time. The tester signup only shows once the server is actually up
  • Chunk Loader default: loads only its own chunk (1x1) by default, base tank 24k - a full fill costs 9 stacks of coal
  • Chunk Loader plus spawners: item mode keeps producing under the loader (not only mob mode)
  • Chunk Loader GUI: status with prestige, loaded chunks, spawner slots and speed - fuel and upgrade menus split
  • Angel Pass GUI: Free on top, Premium below, pages through L50 - buy Premium with crystals right in the menu
  • Ocean fishing event loot: no daily limit - chance, pass and luck still apply
  • Event rod: faster fishing from high Lure, Luck of the Sea X gives a light event bonus (with Luck Bait)
  • Marriage XP chat: sharing shows lines like Shared vanilla XP from partner: +X or Angel Pass XP - throttled (at most every 30s), turn off with /ehe xpmsg off or in the /heirat menu
  • Spawner stacks on Farm: lower stack cap, less merge load - iron golem farms keep AI
  • Ocean fishing: up to about 16 mobs per hour in the ocean, the hourly limit keeps rolling on its own
  • Astral Pass: your next quest always shows on the scoreboard (level, task, progress)
  • Ocean fishing: mobs are occasional again, only a few at once, and they disappear faster

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
12 days ago (15.10.)

Nexus City Daily: real furniture in the carpentry station

⭐ Highlights

  • Carpentry furniture is usable: fridge, tool table, wardrobe and nightstand open real storage - chairs and armchairs stay for sitting

🆕 New

  • Carpentry armchairs: upholstered and luxury armchairs as real block-display models - right-click to sit, hit to pick up
  • New furniture recipes: spruce chair, office chair, nightstand, sofa, wardrobe, fridge, tool table, large table, double bed, bunk bed, kingsize bed, forge and diamond-ore decor
  • Furniture storage: fridge and tool table (27 slots), wardrobe (54), nightstand (9) - right-click opens, contents survive restart, picking up returns everything
  • Close tickets in chat: write e.g. ticket schließen, close ticket or erledigt danke - NexusAI confirms, archives the transcript and removes the channel
  • NexusAI in help channels: for clear questions about join, plots, jobs or server status the AI replies in FAQ, general, build talk and market talk with the familiar card

🛠️ Fix

  • TAB and scoreboard: online players from every world show fully again (unique, no doubles after /farm or /cb). Missing names caused by server aliases are fixed
  • Homes menu: Shift-click on a home opens the delete confirmation again. Yes actually deletes the home - before the click did nothing useful
  • Can't join: reports like server not working or can't connect now hit the live status check instead of Soft Open / jobs tips. If the server is online you get clear join tips - if it's down or lagging, the team gets notified
  • Join on an empty network: if nobody is online and join still fails, support may restart the empty network - even when the status light still looks green
  • Contradictory join replies: no more double post with players online then restart in the same burst - one clear live answer per report
  • Tickets stay loud: after an auto-restart or during the cooldown pause, NexusAI still replies - status check, clear explanation, join tips. Only the automatic restart waits; no more silent tickets
  • NexusAI player count: comes straight from the worlds, every few seconds. A stuck join no longer counts as an empty server. While anyone is online there is no auto-restart. Ghost numbers (still showing 2 online when empty) are gone
  • Auto-restart only when truly empty: if join or ping is flaky but players are still on the worlds, NexusAI will not restart - no more false restarts mid-session
  • Discord #verleih: open tool-rental offers are no longer re-posted every minute. One offer stays one message, updates edit in place instead of spam
  • Elytra launcher pads: boost is no longer rubber-banded by Paper. Right-click or jump on the pad launches you again when storage has enough energy

♻️ Changed

  • Oak chair and friends: no more two stairs plus a hologram - real display models, facing follows your look (N/E/S/W). Wrong way? Pick up, turn, place again
  • Fridge and friends: no longer pure deco - right-click opens storage instead of nothing. Beds and sofas for sitting, cabinets for stashing
  • NexusAI spawn plots: ask about a spawn plot or spawn voucher and you get the real path - voucher via Discord Spawn Plot application, right-click at spawn, free claim still on /cb1 and /nature - no more generic plot-auto essay
  • NexusAI on restart: honest wait time (up to ~10 minutes, many systems) and friendlier ticket copy instead of status-telegram tone
  • Join check in tickets: NexusAI immediately posts I'm checking live status and updates that same message (restart starting now, result, back online)
  • Ticket support (NexusAI): on connect and restart topics the AI replies live step by step (checking - restart starting now - result), instead of only after the restart
  • Support in tickets: the first reply now pulls from the wiki, plugin commands, ranks and the latest updates. Shop payments, bans and item loss stay with the team
  • Support replies: a clear card instead of a wall of text. Commands in one block, then short steps. Join, wiki and Discord sit at the bottom
  • Support knows more: for rare questions the reply looks live through plugins, wiki and website instead of guessing from a short index alone
  • Ticket greeting: new Discord tickets get an immediate clear welcome from NexusAI. Follow-up questions in the ticket are answered automatically
  • Join issues: if someone reports the server down or unreachable, NexusAI checks live status. With players online you get join tips instead of a restart - if the network is empty, a controlled restart can follow

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
13 days ago (14.10.)

Nexus City Daily: support answers in tickets

⭐ Highlights

  • Discord tickets now get an immediate first reply on join, plots, worlds, inventory and crystals

🆕 New

  • Support AI in tickets: common questions are answered right away with concrete commands and wiki links. Shop payments, bans and item loss stay with the team

🛠️ Fix

  • Backpack upgrade station: back at Citybuild spawn, right next to the Tool Station. Right-click, backpack in the center, buy slots/magnet/filter. /backpack upgrade still works.

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
17.08.2026

Nexus City Daily: radio stays on the song

⭐ Highlights

  • Nexus Radio no longer rips the current song mid-track when Lavalink blips or a track plays via YouTube

🛠️ Fix

  • Nexus Radio: the loop no longer restarts mid-song. Short Lavalink blips and YouTube mirrors no longer count as dead, the bot lets the current track finish

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
16.08.2026

Nexus City Daily: Nexus Radio for your Discord

⭐ Highlights

  • Nexus Radio is now a product: invite the bot to your own Discord, pay a monthly subscription, set a playlist. The loop stays on, track changes without a volume dip
  • The website now shows the Soft Open status itself: live world map, changelogs like on Discord, wiki search and a radio customer account
  • Join lands on Citybuild: nexus-city.net puts you straight into the city, not a public lobby. /spawn is still the way back to the city
  • Marriage is live: propose, accept, only one spouse at a time. After a divorce you may remarry. XP is shared while you are married. Divorce costs 100000 and is done at the priest

🆕 New

  • Craft Nexus Nukes: 9 TNT in a 3x3 make Nuke I. 9 of the same tier make the next, up to Nuke V. 20x Nuke V in /nuke craft become a Super Nuke. Tier 1: 50 TNT after a 20 second fuse. Tier 5: 120 TNT. Super Nuke: 145 TNT as a fountain in under 40 seconds. The crater comes from the blasts, not a smooth circle. Farm world and Citybuild only, on Citybuild only your plot
  • Link Discord: in the dashboard you can attach Discord to your website account. Log in, click Link Discord, allow it on Discord. Without a login you land on the sign-in page first
  • Nexus Radio for other servers: invite, monthly Stripe subscription, one Discord server per plan. Then /play, /skip, /pause, /volume and drag the bot into voice. Without a subscription the bot stays silent
  • Nexus Radio on our Discord: 24/7 loop, slash commands, track changes without a volume dip
  • Radio controls as buttons: on Nexus City and on unlocked servers there is a 🎵-radio channel with an embed plus Pause, Resume, Skip, Join me, Now Playing, a Playlist window and volume 50/80/100
  • XP orbs stack: many small nearby XP orbs merge into fewer, larger orbs. Pickup is much faster, your XP amount stays the same
  • Live map on the website: Citybuild, Farm, Perma-Farm and Nature with live status, player count and command. No voxel map, but the status citybuild players ask for first
  • Changelogs on the website: the same daily digests as on Discord. Soft Open status even without Discord
  • Wiki search: commands, worlds, ranks, plugins and recipes in one field, not just scrolling plugin cards
  • Nexus Radio customer account: cancel or change the card, see which Discord is linked, re-invite the bot
  • Marriage: /marry or /heiraten sends a proposal. The other player must be online and accept. Only one marriage at a time, after a divorce you may remarry
  • Shared XP: while you are married, your partner gets the same City XP on the sidebar Level and the same vanilla XP on the green bar. Offline or on another world it is stored, and on join you see how much. After a divorce that stops immediately
  • Divorce at the priest: right-click the priest, confirm, 100000 money. Without enough money you stay married. Also works with /divorce confirm

🛠️ Fix

  • Nether death chests: if you die in a hole or in lava, the chest no longer appears on the bedrock roof. It is placed at a reachable height near where you died
  • Marriage menu: /heirat now opens the priest menu (propose, status, divorce). Regular players previously got no permission even though marrying is free. Propose still works with /heiraten Name
  • City Level: prestige and city level stay in the sidebar after /farm or /cb. Progress you earn on Farm shows on Citybuild, Nature and Perma-Farm after you switch. A lower stand no longer overwrites a higher one. One relog is enough if the number lags for a moment
  • Nexus Nuke: the super TNT detonates again. Before this it vanished after the fuse with no blast and no crater
  • Marriage XP: your partner really gets the same City XP, including when you are on different worlds or one of you is offline. On join you see how much was caught up. After a divorce sharing stops
  • Vanilla XP while married: when your partner picks up XP orbs, your green bar goes up too - even if Mending eats the orb on their side. Other world: credited on join as level plus progress, not just a number
  • Marriage XP without a double: a partner on the same world gets the XP immediately, no away message. Only if you were really offline do you see the catch-up once on join. /farm or /cb does not grant the same orb again
  • Divorce: in the /heirat menu the green button is now Yes, divorce (100000). Or type /scheidung confirm. Exactly 100000 on the account is enough. The other spouse may be offline
  • Wiki servers and worlds: the page at wiki.nexus-city.net/servers.php loads again instead of Internal Server Error
  • Live map: Citybuild, Farm, Perma-Farm and Nature again show join status and real player counts. 0 online stays 0, not a dash. If nexus-city.net is reachable, the cards no longer say no live data
  • Nexus Radio stays on the current song: when another Discord gets a license or a subscription unlocks, our radio and running playlists no longer jump back to the start
  • Nexus Radio playlist change: a new playlist stops the old one immediately. The first new song starts right away and keeps playing; the rest of the list fills in the background without jumping back to the start. Track changes without a volume dip
  • Nexus Radio stays on: the 24/7 loop in House DEV Lounge and on other unlocked Discords no longer dies after a few seconds. Each server keeps its own playlist
  • Nexus Radio plays independently per Discord: each server has its own queue, playlist, pause, skip and volume. Guild A can run DOWN LOW while Guild B plays something else at the same time. Join me only pulls the bot into voice on that server
  • Nexus Radio buttons: Pause, Resume, Skip, Join me, Playlist and volume now answer immediately. No more Discord timeout on the control panel
  • Nexus Radio on other Discords: after unlock or a subscription the bot now actually plays DOWN LOW in voice, not just sitting silent in the channel. YouTube blocks are skipped, the loop comes via SoundCloud
  • Plot claim: after /plot claim you are teleported to the plot center once and stay there. No more yo-yo teleports if you start walking right after
  • TAB list: players on other worlds now show only once, with the correct world name (Citybuild, Build World, Farm, Perma-Farm, Nature). After a switch no second entry stays behind
  • Scoreboard: rows that were only there briefly, like the farm list or dungeon, disappear completely instead of sticking as empty leftovers
  • Online count: TAB and scoreboard count unique players across the network, without lag after join or kick
  • Cashbox: after a successful /pay the linked redstone output actually pulses (lamp, dust, pistons). Too little money still sends no signal
  • Registration without a creator code works: the field is optional. Leave it empty to sign up without one; a filled-in code is still checked.

♻️ Changed

  • Nexus Nuke: at most 15 nukes at once on a server. The 16th stays in your inventory until one finishes. 20 second fuse, then fountain, jagged crater
  • Public spawn: Citybuild is the first world after join. The old lobby is no longer a player hub, and /lobby no longer takes players anywhere. /spawn is still the way back to the city
  • Team build world: only the team works on a copy of the Citybuild map. Items from there do not travel to Citybuild, Farm or Nature. Players cannot reach it through join or a command
  • Homepage: Citybuild, Farm, Perma-Farm and Nature now show publicly whether they are up, not only internally under Performance
  • Nexus Radio product page: the old 7 second crossfade copy is gone. Changes stay short and without a volume dip
  • Wither skeleton spawners: in virtual mode you now get one wither skeleton skull every 5 minutes, no more nether stars. Real wither spawners still drop stars. Other spawners are unchanged

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
15.08.2026

Nexus City Daily: inventory sync without freeze

⭐ Highlights

  • Inventory now actually follows you: Citybuild, Build World, Farm, Perma-Farm and Nature run on the same stack. Items stay after a switch, without a 5 second wait. The lobby keeps the hub hotbar
  • Compensation: if the inventory bug hit you, 10 cases are waiting in your inventory on your next join (5x Bug-Finde, 3x Mythic, 2x Legenden). Still missing something after that, open a Discord ticket

🆕 New

  • Case gifts now arrive even while you are offline: pending cases are placed into your inventory shortly after you join, so you no longer have to be online at the right moment
  • Plugin store: the inventory sync that powers this network is now available to other servers on our website. Nothing changes for you in game, it simply helps us keep building Nexus City. You find the shop on the website under More in the server owners group, or straight at nexus-city.net/plugins
  • Trial spawners and vaults: with the spawner harvesting pickaxe you can now mine trial spawners and vaults and set them up somewhere else. The mob type and the ominous variant travel with the block, and anyone who already opened a vault gets no second reward after it is moved. Without the spawner book everything stays vanilla
  • Team: Julien (ingame baff_nari) joined as a new Planner and is helping build spawn, districts and event maps. Planner is a building role, support questions still go through tickets

🛠️ Fix

  • Nature claim: reset to original terrain after /plot claim now actually resets the plot instead of failing with an error. Builds on the plot are lost when you choose reset, keep as-is stays unchanged
  • Chunk vacuum and backpacks: the duplicate protection could hit these too even though nothing was duplicated, for example when putting one into a chest or right after joining. Both now re-check every suspicion over several seconds just like the infinity items, no longer count double chests and open menus twice, and on a real duplicate one copy stays with you instead of everything being taken. If something does get confiscated, it is logged and the team can hand it back
  • Infinity cores: returned cores each get their own identifier from now on. If you own several cores you can safely split them across multiple chests, the protection no longer mistakes them for copies of each other
  • Returns with a full inventory: anything that does not fit on join no longer drops on the ground, it stays in the return queue and arrives automatically as soon as you make room. You are told how much already arrived and how much is still waiting
  • Infinity items: putting an infinity core, infinity book or charger into a chest could get the item confiscated by the duplicate protection even though nothing was duplicated. Double chests and chests you had open were counted twice and therefore looked like two items. The protection now looks at the real slot inside the container, re-checks every suspicion over several seconds, and on a real duplicate only the surplus copies are taken. One copy always stays with you. Storing, taking out, dropping, picking up and relogging no longer trigger an alarm
  • Infinity items: cores and books that were already taken are being returned and will be in your inventory on your next join. If something is still missing after that, open a Discord ticket
  • Cases on plots: no case would open while you stood on a plot, instead the message that you are not allowed to do this on this plot showed up three times. The plot protection mistook the case screen for a foreign chest. Cases, backpacks, shulkers from your inventory and other menus now open everywhere, while the protection against foreign building and foreign chests stays exactly as it was
  • Cases: if a case screen ever does get blocked anyway, your case is kept instead of being used up, and you get a hint to try again somewhere else
  • Cases: after redeeming a case from your inventory the case could end up back in your inventory instead of being used up. A redeemed case is now reliably gone and the reward is granted exactly once. The stake back bonus still exists, but only for cases you paid for with crystals or money
  • Inventory protection: when a plugin changes your inventory, for example a used case, a claimed gift, a placed block or a broken tool, that change is now saved right away as a real change and no longer rolled back to an older state by the protection
  • Server switch: level, XP, health and hunger now travel together with inventory, armor and ender chest. Everything is saved as one package on the switch and restored exactly like that on the destination instead of being pieced together from several sources
  • Server switch: on arrival the destination briefly wrote its own old data over the inventory you brought with you. That is why the old inventory showed up again after /farm or /cb. The destination now only accepts the save made right before the switch
  • Inventory after join: picking up, clicking and dropping saves immediately, you do not have to wait 5 seconds before a world switch takes your stand with you
  • Build world: inventory sync was broken there (empty config), Citybuild, Build World, Farm, Perma-Farm and Nature now save the same stand
  • Server switch: when moving between worlds an older version of your inventory sometimes arrived. The save taken right before the switch now counts as binding, is no longer overwritten by a later incomplete save, and the switch waits until your inventory is really saved. Applies to all worlds
  • Citybuild spawn: chests at the spawn plaza stay closed. Bedrock can no longer open deco or staff chests there, your own plot chests still work
  • Drop dupe: throwing an item on the ground and switching worlds quickly no longer takes the item with you. It stays on the ground only
  • Inventory after join: E, hotbar and chests stay usable, clicks no longer snap back
  • Server switch: inventory saves immediately, no 5 second wait. /farm, /permafarm, /nature, /cb1, /portale and /p h take the items with you
  • Build world: /cb1 and /bauwelt now save the same stand as /farm. Farm world items no longer stick on the build world
  • Inventory sync: an empty sync no longer overwrites your items
  • Inventory after server switch: a single broken custom item blocked the whole stand, so each world kept its old inventory. Switching now takes your stand with you even if one item cannot be read
  • Farm/Citybuild inventory: after a switch the old world inventory came back for a moment. The shared stand now stays, including right after /farm or /spawn
  • If you were empty or split just now: relog or switch worlds once, then the last full stand is back
  • Telekinesis perk: mined blocks and mob loot go into your inventory again, including 3x3/5x5 drills and Nexus ores. Full slots still stack, leftover drops at your feet
  • Drill books (3x3/5x5): visible as enchanted books again, including with vanilla textures. Accept pack v2.3.11, then F3+T
  • VOIDBREAKER and other Nexus pickaxes: empty slots with a tooltip were a pack bug (custom texture too large). Accept pack v2.3.11, close and reopen the chest, then F3+T - the pickaxe stays visible in the slot
  • Server switch under load: when the server hitched for a moment, an empty inventory could get saved and shipped straight to the next server. Your inventory is now read directly off your character on a switch, and a stand that suddenly looks empty or clearly smaller than before is rejected instead of saved. If saving still does not go through after several tries, you stay put with a clear message instead of being sent on without your items. Your switch package also no longer gets lost when the destination only accepts you on the second attempt or the join arrives late under load. Ender chest and offhand travel with you reliably, and Nature runs on the same stand as Citybuild, Build World, Farm and Perma-Farm Money now travels just as safely: on the Nature world your balance was never compared against the network at all, so it could sit tens of thousands of $ too high or too low there, and whatever you earned or spent on Nature did not count on Citybuild or Farm. Nature is on the shared account now, and when you enter a server your balance is fetched fresh from the database instead of from an old local copy. When you leave, only what you really earned or spent there is applied, so a second server cannot write your money away and nothing can be doubled.
  • Money sync: when switching servers your balance could be added up incorrectly if two servers touched the same account moments apart, which could count money twice. The balance now comes straight from the database, doubtful values are dropped instead of guessed, and it is checked again on join so no stale value from a server file can stick around
  • Inventory catch-up: the emergency check after joining could in rare cases overwrite a full inventory with an older state if you had picked something up in between. It now only steps in when something is actually missing
  • Live page: the Nexus-Studios channel could not be opened any more, you only got channel not found instead of the stream, and even a running stream was instantly marked offline again. Team channels are now unlocked everywhere, not just in the channel list. Old links using the ingame name redirect to the correct channel automatically, and if a channel really does not exist you get an explanation plus every available channel instead of a dead end. Dropped connections also no longer show up as three second VODs in the list
  • Recordings: past streams disappeared far too early, a multi-hour stream was sometimes deleted minutes after it ended. Recordings now really stay available for the stated 3 days no matter how long the stream was, and tiles pointing at recordings that are gone no longer end on an error page

♻️ Changed

  • World switch: on arrival your state is loaded from the database before anything is saved. For that short moment chests, dropping and picking up stay locked so nothing duplicates or gets lost. Right after that everything works as usual
  • Inventory across worlds: Citybuild, Build World, Farm, Perma-Farm and Nature share one inventory. The lobby stays separate with the hub hotbar. Before a switch a short saving hint, then you go over right away
  • Home limits: your rank finally counts. Urbanist 2, Architekt 3, Visionär 5, Magnat 10, Legende 15 homes. Before this every rank was stuck at 3 homes no matter how high. Without a rank you get 1 home as listed in the rank overview, homes you already set stay where they are
  • Recipe book: joining no longer pre-fills the entire vanilla recipe book. The Nexus recipes from the ore, power and backpack systems stay visible from the start, while vanilla recipes unlock themselves again as soon as you have the ingredients. That shrinks your progress file from around 205 KB to a few KB, which means less stutter on join and while saving

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
14.08.2026

Nexus City Daily: Mentor Luis has arrived

⭐ Highlights

  • Luis is the new Mentor. Ping him on Discord for questions about plots, jobs, farm or getting started
  • Citybuild spawn: /plot claim is no longer free there. Spawn plots only with a Spawn Plot Voucher (right-click on a free plot). Free claiming stays on Build World (/cb1) and Nature World (/nature)
  • Nature World: in unclaimed nature broken blocks stay gone, and mobs are farmable again. Spawn hill and other players plots stay protected
  • Casino hub: Citybuild money and inventory are no longer overwritten on join. You see the hub hotbar in the casino, your Citybuild/Farm account stays
  • Casino: temporarily offline (soft open). /casino and the casino GUI click will not send you over right now

🆕 New

  • Team page: new faces now sit at the top of the team page, currently Mentor Luis. Founder and mentors also show on the homepage under Team
  • Building-supply case: new crate for 3,000 money (no crystals, no real money). Open via /cases on Citybuild, left-click. Inside: large amounts of cobble, dirt, stone, oak, deepslate, sand and gravel, plus iron/gold/coal/copper blocks, bones and gunpowder. Rare: wither skull, blaze rods, ender pearls, Alloy Smelter or electric furnace. Very rare: one nether star. No netherite set, no elytra, no spawners, no ranks
  • /bug: in chat (ingame and Discord) a red Bug melden button appears, same style as the ticket portal. Click opens the form (title, description, platform Java/Bedrock/both/other, optional server, screenshot note). Alias /bugs. Staff: /bugs for player, instead of photos in Discord general
  • Team apply on the website: for Senator, Planner, Engineer and the other open roles you fill in name, age, Discord, Minecraft name (Java or Bedrock, dotted Bedrock names are fine), hours and motivation. Extra questions per role. Submit stores the application even if a notify mail is down

🛠️ Fix

  • Farm inventory: your own inventory stays usable on join even if MySQL sync stutters. Relog once on Farm, then move items
  • Bedrock: the Database connection failed join error is fixed. Fully close Minecraft, then join nexus-city.net again
  • Brown mushroom blocks: visible again (no more invisible collision box). Pack v2.3.9, accept the prompt. Bedrock stays online while walking after that
  • Bedrock: after a few steps you got kicked, often looking like an invisible block in front of you. Walking on Citybuild stays normal now. Java players keep the same checks as before
  • Bedrock: put items into NPC menus (smith, market sell, city NPC order/shop) with a tap/click, no shift-click. Tap the item in your inventory or hand, or tap the empty slot. Shift-click stays a Java shortcut. Breaking NPCs stays staff-only
  • Market NPC: only staff with the permission can break or place it. Without the right the NPC stays, a normal click still opens the market. Sneak-click without the permission no longer picks it up
  • Dashboard rank: the website now shows your real in-game rank (e.g. Gründer, Mentor, Builder) instead of Default. Your Java main account counts, Bedrock stays as a badge. Reload the page or log in once more
  • Mentor on TAB: mentors (e.g. Luis) show as Mentor, not Builder or Founder. Relog if the client still shows the old rank
  • Website registration: confirmation mail arrives again. If sign-up stopped with a mail error, retry the same username
  • Perks: disabled perks (e.g. Item Magnet) no longer consume remaining time. The timer stays until you turn them back on
  • Casino: joining no longer writes an empty hub inventory or a wrong Vault balance into the network account. Citybuild and Farm stays intact
  • Bedrock: joining nexus-city.net port 19132 (UDP) works, version 26.40. Mentors and testers get onto Lobby, Citybuild, Build World, Farm, Perma, Nature and Casino even during maintenance
  • Website: login and register work again (no more server error on /login.php)
  • Wiki plugins: the plugin overview redirects to the wiki home instead of crashing
  • AstralPass and Nexcast dashboard: pages stay up even when data is incomplete
  • Online count: tab (Online) and scoreboard (players) again show unique real players on the network, without a leftover ghost after switching servers
  • Drill books (3x3/5x5 random): no more pink missing texture, they look like enchanted books again. Old books: open inventory or relog
  • Custom tools VOIDBREAKER and DEEPCORE DRILL: no more purple-black missing texture in hotbar and inventory. Accept the pack prompt, then F3+T. Old pickaxe: open inventory or re-give once
  • Nature World: you are no longer sent to spawn just for going below Y 58 (caves, ravines, elytra dip). After the next Nature restart this stays off
  • Nature World: dungeon spawners drop the correct type (e.g. spider) with the Spawner Break pickaxe - without the book the spawner stays vanilla and does not drop as an item
  • Nature World: after switching from Citybuild, blocks could feel unbreakable (mining speed gone). Restored automatically on join: open wilderness and your own plot work, the spawn hill stays protected
  • Nature World: mining in unclaimed nature works properly again: the block stays gone instead of popping back instantly. Test dirt or stone far from the spawn hill. Your own plot and other players plots stay protected as before
  • Nature World: mobs in unclaimed nature are farmable again. Hits land, zombies and animals die. Test far from the spawn hill, not on other players plots
  • Nature World: dying or getting killed no longer wipes your money. Nature no longer writes your network balance to 0.
  • Bedrock: recipe sync could blow Geyser memory and kick you. Heap raised, Geyser restarted. If you got kicked earlier, just join again
  • Rail drill: back on Build World, Farm, Perma-Farm and Nature
  • Market: loads again on Build World and Nature
  • Placeholders: TAB and scoreboard on Build World and Nature show the right text again
  • /farm: the red An unexpected error occurred after Teleporting to the Farm world is gone. The transfer still happens, without a command crash in chat
  • Energy monitor: shows storage and solar again instead of No network connected. Vanilla redstone does not form a power grid: place Nexus cables between solar, storage, monitor and the vehicle charge pad, then drive onto the pad
  • Inventory after join: your own inventory (E) and hotbar stay usable. Only chests stay locked briefly until sync finishes

♻️ Changed

  • Casino: temporarily offline (soft open). /casino and the casino GUI button do not send you to the casino server, you get a message and stay where you are. Lobby, Citybuild, Farm and Nature stay up
  • Citybuild spawn plots: claiming only with a Spawn Plot Voucher (right-click). /plot claim and /p auto on Citybuild no longer take a plot, even if you have plot rights. Build World and Nature World: still free /plot claim, on Nature 1 plot per dimension, spawn hill and roads stay locked
  • Privacy: registration, team apply, live chat, creator code and company partner forms now state clearly that Nexus City processes personal data, with a link to the privacy policy and a required checkbox
  • Planner team apply: Axiom knowledge is now listed as important, WorldEdit and VoxelSniper stay as a plus

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
13.08.2026

Nexus City Daily: /pay is money again

⭐ Highlights

  • /pay sends normal money to other players again. Crystals only go via /paycrystal (not via /pay)
  • Nature world: in unclaimed nature you can mine and build (no 200-block spawn lock like Farm). On /p claim you choose: reset to original terrain or keep the farm that is already there
  • Spawners: virtual production now runs at roughly normal vanilla spawn rate (about every 10-40 seconds, average ~25s) and fills the full drop table, not a single item. Shulker stays the slowest: 1 item every 10 minutes
  • Spawn eggs: rare from real mob kills on Farm, Perma-Farm, Nature World and Rift (about 1 egg per 250 kills) - virtual spawners give no eggs
  • /home works network-wide: Farm Nether and Farm End homes pull you from spawn or your plot onto the Farm world and drop you there - without Connection Lost

🆕 New

  • Nexcast donations: also without Nexus Live. Viewers donate via nexus-city.net/spenden.php?slug=yourname straight to you, even if you only go to Twitch, YouTube or Kick. Copy the link in the Nexcast dashboard
  • Reclaim a bounty: /bounty cancel player instantly returns your unclaimed bounty on that player to your balance
  • Spawner mode: in the spawner GUI (red or lime glass under analytics) switch between virtual loot/XP and real mobs that spawn and stack like vanilla - saved per placed spawner
  • Nexcast: website account, login, dashboard with destinations and plans (Relay 1 destination, Broadcast 3, Network 10). Default goes out to your platforms, not automatically onto the Nexus live page

🛠️ Fix

  • /pay: sends normal money again (/pay player amount). Send crystals with /paycrystal player amount - /pay no longer forces Crystal Pay
  • Drill VOIDBREAKER (3x3) and DEEPCORE (5x5): pack v2.3.6 forces the custom skin (no more vanilla netherite). Accept the pack prompt on join, then F3+T. You do not need a new item
  • Discord status with LabyMod: when you join nexus-city.net, friends now see nexus-city.net and your server (Citybuild, Farm, Lobby, Nature, ...) instead of only Playing LabyMod
  • Nexcast dashboard: Current plan again shows Relay, Broadcast, Network or No plan plus a subscribe button - not the generic error. Destinations, OBS keys and donate link load with it.
  • Nexcast: the DE header button on cast.nexus-city.net now actually switches to German and stays there (same language cookie as nexus-city.net)
  • Inventory after /p h and server switches: cases and other items stay in your inventory - an empty sync in between no longer deletes them
  • /p h puts you on the grass in the middle of your plot, not on the street between plots (also from lobby and Farm, including /p h 1)
  • Nature world: /nature connects you to Nature World again (from Citybuild, Build World, Farm and Lobby). If it is actually offline, chat says Nature world is currently offline
  • Nature World: join and /p claim work again - spawn is on real terrain (no void), plots in Overworld, Nether and End are active (1 per dimension)
  • Nature World: past the spawn hillside the world loads real terrain in every direction again - no black void cut-off
  • Nature World: inventory and XP stay when you enter
  • Nature World: the short freeze on join (world after pregen) is much smaller
  • Spawn eggs: Farm Nether and Farm End now drop eggs too (not only Overworld and Rift) - rare, about 1 egg per 250 real kills
  • Day/night: after /farm or a server switch your clock follows the real world time - no more stuck daytime while mobs spawn at night (gear night vision still makes caves extra bright)
  • Homes: /home end and /home nether from Citybuild or Farm Overworld take you to Farm End or Farm Nether without a Network Protocol Error or disconnect
  • Vanilla XP: enchant levels actually stay on server switch (display and save) - /farm, /spawn and /home take your levels with you; on death XP still drops like vanilla
  • Language: 3x3/5x5 drill pickaxes show name, lore and special perk line in DE or EN immediately after /sprache or /language
  • Language: /sprache and /language work again on all servers with NexusLang (MySQL connection fixed)
  • Bounties: /bounty set works again for Visionär, Magnat, Legende and Gründer - on Citybuild, Build World, Farm and Nature World, no relog needed
  • Bounties: posted money now applies on every world (Citybuild, Build World, Farm, Nature World) - a Farm kill claims a bounty set on Citybuild
  • Bounties: suicide and bounties you placed yourself do not pay out - the money stays on the target or you reclaim it with /bounty cancel player
  • Death chests: if you fall into a hole or the void, the chest now sits on the surface - your items stay inside instead of an empty chest far below

♻️ Changed

  • Nature world: unclaimed nature is free to mine and build. Only the spawn hill stays protected. After /p claim the plot is yours: a GUI and clickable chat buttons ask whether to reset to original terrain or keep the current build (for example someone else's farm). If you do not pick, the current blocks stay, nothing is wiped. After that normal plot rights apply (only you and trusts build)
  • Bounties: /bounty set on yourself (your name or UUID) is clearly denied - you cannot put a bounty on yourself
  • Spawners: Witch, Cow, Skeleton, Creeper and others virtually drop the full vanilla table again (redstone, bottles, potions, leather, bones, ...), scaled with spawn rate. Live analytics shows the sum of all drop types per minute
  • Spawn eggs: Citybuild plots and virtual item production give no eggs - farm them by killing mobs on Farm, Perma-Farm, Nature and Rift, about 1 egg per 250 kills
  • Website: homepage, wiki and servers/worlds now talk player language: plots, /jobs, /farm, /nature, casino, Soft Open. No brochure fluff
  • Nature World: large areas are being preloaded with real terrain in the background - new chunks while exploring should load faster over time (Overworld first, then Nether and End)

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
12.08.2026

Nexus City Daily: Casino back online & Nexus City Shop

⭐ Highlights

  • Ingame purchases with a saved card: explicitly link your card on the dashboard, then use /nexusshop on Citybuild - buy crystals and cases directly ingame

🆕 New

  • Crystal transfer: /paycrystal <player|*> <amount> or /pay crystal - with rights from the Crystal Transfer Scroll (right-click to redeem) you send crystals from your balance to others; * = everyone online except you
  • Nexus City Shop ingame: /nexusshop (aliases /cloudshop, /cshop) opens crystal packs and cases - payment only via your card saved on the dashboard (purchase PIN or website password), not auto-linked from website shop checkouts
  • Dashboard Nexus City Shop: link a card under your profile, set an optional purchase PIN and daily limit - 210 bonus crystals (or Summer Case via server config) after your first successful ingame purchase

🛠️ Fix

  • Nexus City Shop ingame: /nexusshop no longer falsely says "shop is disabled" - server config now uses the correct plugin folder with API secret
  • Nexus City Shop ingame: purchase errors are now specific instead of only "Purchase failed" - e.g. 3D Secure hint, card declined or insufficient funds
  • Nexus City Shop ingame: successful Stripe payments show as success reliably, even if confirmation briefly stalls - crystals still land on your account as usual
  • Casino server: /casino from Citybuild keeps you in the casino hub - no more instant bounce back to Citybuild after join
  • Casino money: dollar balance syncs with Citybuild again - same balance on join, casino wins and losses stay when you return to cb
  • Nexus City Shop dashboard: add-card button is clearly visible again (cyan-purple CTA) - bonus is granted after your first successful ingame purchase, not on card link
  • Nexus City Shop dashboard: linking a card on payment.php?add_card=1 works again - missing DB columns are created reliably and Stripe setup starts correctly
  • Nexus City Shop dashboard: saving a card via Stripe Checkout works again - your card is stored correctly after returning from payment (re-link once if it failed before)

♻️ Changed

  • Nexus City Shop: primary command is now /nexusshop - /cloudshop and /cshop still work as aliases
  • Nexus City Shop: prices ingame and on the website are now clearly labeled as net prices (excl. VAT) - final total shown on Stripe
  • Nexus City Shop staff: test purchase (EUR 0.50, 1 crystal) appears ingame only for team/admin for Stripe testing
  • Shop & ingame purchases: bank/Revolut statements will show NEXUS CITY only instead of the Heimawa suffix (after Stripe account setting update)
  • Mega Slots: free spins hit less often and in smaller packs (5/8/12 instead of 10/15/25) - SCATTER no longer triggers almost every third spin and does not stack forever
  • Discord status with LabyMod: friends now see nexus-city.net and your server (Citybuild, Farm, Lobby, ...) instead of just "Playing LabyMod"

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
11.08.2026

Nexus City Daily: Network stats & trader update

⭐ Highlights

  • nexus-city.net/netzwerk: new live overview with money in circulation, city marks, crystals, levels, prestige and server status - same database as ingame, refreshes every 30 seconds

🆕 New

  • Network stats on the website: under More you will find nexus-city.net/netzwerk with economy (total money, market volume, BDT sales), level and prestige distribution and which server has how many players online
  • Building blocks trader: click now opens quantity selection (1, 16, 32, 64 or full shulker) instead of instant buy. Shulker self-destructs after 5 minutes - even when placed on Citybuild, Build World, Farm or Nature World

🛠️ Fix

  • BDT countdown on nexus-city.net/bdt: remaining time for day, week and month is shown again (duration + live countdown)
  • /sell with building-block shulkers: full stacks inside shulker boxes in hand and inventory now sell to open job orders - not only loose 64-stacks
  • Job board: cobblestone is back as a Nexus Market buy order - /jobs shows the order, /sell sells full 64-stacks for $10 per stack

♻️ Changed

  • Website Soft Open: footer, FAQ and homepage show Soft Open status instead of In development - including DE/EN toggle
  • Wiki: new Servers & Worlds page covering Citybuild, Build World, Farm, Nature World, Casino and Dungeon
  • Network stats: full redesign with money distribution, economy audit bars, level charts and colored server cards - page loads completely again (fix for truncated page)
  • Network stats: top player leaderboards for money, city marks and level/prestige (no test bots or empty accounts) - player count shows only real active accounts
  • Building-block shulkers: 5-minute timer applies to placed shulkers again - on expiry contents drop at the block and the box disappears (nothing is deleted)
  • Building-block shulkers: breaking and picking up before expiry keeps the market timer - no more permanent normal shulker
  • Blacksmith repair: unlocked from Prestige 1 - clear deny message with your current prestige when you are still too early
  • Drill books: axe variants (3x3 / 5x5) are now pickaxe books - redeem gives VOIDBREAKER / DEEPCORE pickaxe skins, existing axe books in your inventory are rewritten automatically on join
  • INI enchant table at spawn: Nexus special books only (no vanilla pool), new purple GUI with prestige display - usable from Prestige 2
  • Nexus enchant table: unlocked from Prestige 1 - clear menu hint and deny message when your prestige is still too low
  • Casino hub: no Citybuild inventory, but money ($), city marks and level sync with you. Hotbar blocks like the main lobby: Plinko, Mega Slots, hub and back to Citybuild on click, scoreboard shows money, marks and level

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
10.08.2026

Nexus City Daily: Nexus Craft & Soul Keeper

⭐ Highlights

  • Drill books: 10% infinity chance on redeem on all servers (was 0.2% on Nature World only) - real total odds = case drop times redeem, not just the case preview
  • Summer Case: all 3x3 and 5x5 drill books (pickaxe, axe, shovel, random) drop 4% each - pickaxe books are in the pool, admin preview shows case drop, infinity on redeem and total odds separately (4% x 10% = 0.4% infinity per open, about 1:250)
  • Nature World: world pregen runs in the background for Overworld, Nether and End (10,000 block radius around spawn) - new chunks load smoother, Nexus ores spawn while exploring

🆕 New

  • Block Challenges expanded: Block of the Day plus Block of the Week (5 blocks) and Block of the Month (12 blocks) - same $ per find as daily, per-block limits like the daily block. Hub NPC opens the overview, /bdw and /bdm jump straight to week or month menu
  • Nature World (cbnature): dedicated plot server with real terrain instead of a flat plot plate - 1 plot per player in Overworld, Nether and End (3 total). Reachable with /nature from Citybuild, Build World and Farm
  • Nature World: mobs rarely drop spawn eggs (1% per kill) - like the farm world, without extra rift buffs
  • Nature World: Nexus ores generate in all three dimensions (Overworld, Nether, End) - rare alloy ores like on Farm and Citybuild when exploring new chunks
  • New perk Soul Keeper (Keep Inventory): while active you keep your full inventory on death - voucher like Magnet or Never Hungry from cases or /perks

🛠️ Fix

  • Block of the Week had Reinforced Deepslate as target - not breakable in survival. Weekly challenge was rerolled immediately, unbreakable blocks (bedrock, barrier, command blocks etc.) can no longer land in daily, weekly or monthly challenges
  • Nexus tools and armor craft in the recipe book with the correct ore again: picking a recipe (e.g. Asterolith chestplate vs. Nullshard helm) auto-fills the matching alloy storage blocks from your inventory - not always the same type or vanilla iron blocks
  • Nexus craft output follows the selected recipe book entry: helm, leggings, sword and pickaxe per alloy are separate crafts with the correct result item
  • Perks show the same remaining time on all servers again: Citybuild, Build World, Farm and Perma-Farm are on the same build - server switch saves perk state instantly and /perks loads fresh from the database
  • Case station from the city missions shop works fully again: right-click opens your case menu instead of an empty barrel GUI, breaking returns the real case station item with all properties - already placed barrels are recognized too
  • Nature World: /p claim works in Nether and End now - own plot worlds with 60x60 grid like Overworld (1 plot per dimension)
  • Nature World: world was regenerated - real vanilla terrain (hills, caves, biomes) instead of a flat plot slab. Please rejoin once (/nature)
  • Nature World: /gm and Essentials commands on cbnature work again for builder/admin - central Essentials storage on the nature server was empty and blocked commands
  • Nature World: plot borders on the ground show again on claim - mossy stone edge follows terrain along the real 60x60 plot edge
  • Nature World: /p claim works west/south of spawn again (negative plot coords) - PlotSquared had misread coordinates as a command flag
  • Nature World: mob instakill on sword and axe works again - one hit kills mobs instantly (stacked mobs too), like Citybuild and Build World
  • Nature World: Nexus ores actually spawn in Nether and End now - a dimension bug had blocked generation at the same coords as Overworld
  • Vote system on Citybuild checked and fixed: Votifier listens on port 8192, NexusVoting processes votes again. After voting on minecraft-server.eu you get the vote crate automatically when online on Citybuild. If your last vote did not count: vote again (server may have been briefly offline)

♻️ Changed

  • Join protection on proxy: VPN and proxy connections are blocked at login - without VPN you join normally, with VPN you get a clear message to turn it off
  • Account limit per connection: max 3 different Minecraft accounts per IP - alt spam from one line is limited (staff with staff permissions exempt)
  • No more team join fireworks: the 20-second firework show at spawn when team ranks join is off on all servers - Citybuild, Lobby, Build World, Farm and Nature World join without rockets, sounds and title spam
  • Block of the Week and Block of the Month: multiple target blocks at once now (5 per week, 12 per month) instead of one - same $ per find as daily, same per-block limits. More variety, no 6x or 25x bonus per find anymore
  • nexus-city.net/bdt shows all three block challenges live: daily, weekly and monthly with reward, find chance and limit per period - same database as ingame
  • nexus-city.net/bdt clearer layout: day, week and month as tabs instead of three columns - week and month as compact tables (block, $/find, chance, limit), daily block highlighted, mobile friendly
  • Market trader building blocks on all servers (Citybuild, Build World, Farm, Nature World): 33 items instead of 14 basics - common logs, andesite/granite/diorite/tuff, deepslate, glass and panes, concrete and powder, terracotta, nether and end blocks
  • Building blocks market: clicking an item opens quantity selection (1, 16, 32, 64 or full shulker) - price scales with amount. Shulker fills 27 slots with the block but self-destructs after 5 minutes (inventory, ender chest or on the ground)
  • Nature World: fly freely with elytra and firework rockets through Overworld, Nether and End - also on roads and other plots. Nether roof is open (no bedrock/glass cap)
  • Nature World: PvP is active everywhere - also on your plot, roads and wilderness. No safe zone in base
  • Nature World: plot borders are a visible glowing particle wall on terrain (6 blocks high, neon green on your plot) - also in rain and forest
  • Nature World: spawners from Citybuild/Farm cannot be placed here - dungeon spawners in the world spawn normally (vanilla), not virtual
  • Nexus recipes in the recipe book: each craft (pickaxe, leggings, chestplate, ingot block etc.) has its own entry - no more cycling multiple recipes in one slot
  • Silent Stairs (food farm): three greedy kicks at the food station now mean a 10-minute network-wide timeout - the ban applies on the proxy across all servers (Citybuild, Farm, Build World, Nature World), not just where you triggered it

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
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